PC POWERPLAY 22, February 1998, Australia: Technology that Makes the Magic, Playguide, and Creator’s Paradise

PC POWERPLAY 22, February 1998, Australia: Technology that Makes the Magic, Playguide, and Creator’s Paradise

 

The arrival of Quake 2 signalled the end of just about everything else (other games, a social life, personal hygiene) for at least 6 months, as well as being another great leap forward to Upgrade Time for those with non-meaty PCs. Watching the phenomenon blossom is intriguing, though plotting its course is a no brainer. As expected, the online community swung into action from the outset. The existing 7.8 million or so Quake fan/news sites embraced the second coming with gusto, providing up-to-the-minute news and downloads… Quake 2’s long term value has been assured even only a few weeks after its release. There are enough hacks turned editor out there to sink the proverbial ship and the rate of people having a dabble is increasing every day. How long will Quake 2 last? Well let’s just say that if you played every single level, used every patch, made your own levels, played every TC you would be very old by the time you had finished. You would also die very happy.

Quake II: The Technology that Makes the Magic by George Argy

 

Quake II: Playguide by Rod Campbell

Quake II: Creator’s Paradise by Rod “Spoonman” Campbell

Quake II News by George Argy

 

Editorial

Letters: Goodbye RPG, hello Quake 2!

FREAK of the month: Rob Irwin

PC PowerPlay: HotWare

Wireplay Australia: Fire a BFG in Sydney and you get Chaos in Melbourne

 

https://archive.org/details/PCPowerplay-022-1998-03

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