Cult of Phoebus: E3 and QuakeCon ’97 Photos

It's been a long, strange trip, and it's good to be home. Texas is flat and hot, and way more pre-fab than any other place I've been to, including Florida, which is saying a lot. By now you've probably heard about Denny's being the only restaurant within easy walking distance from the event, to which I can only add: .

Panther XL: The First 3D Combat Controller

The Panther XL allows the player to "Free-Look" totally independent of the direction of travel. With this independent control you can run one direction and fire in another without breaking stride. You can also "slide" around corners with your gun always aimed in front of you, ready for anything. John Romero, Co-creator of Quake, famously said, "If you wanna crack skulls with the big boys, get a Panther XL."

PC POWERPLAY 22, February 1998, Australia: Technology that Makes the Magic, Playguide, and Creator’s Paradise

The arrival of Quake 2 signalled the end of just about everything else (other games, a social life, personal hygiene) for at least 6 months, as well as being another great leap forward to Upgrade Time for those with non-meaty PCs. Watching the phenomenon blossom is intriguing, though plotting its course is a no brainer. As expected, the online community swung into action from the outset. The existing 7.8 million or so Quake fan/news sites embraced the second coming with gusto, providing up-to-the-minute news and downloads... Quake 2’s long term value has been assured even only a few weeks after its release. There are enough hacks turned editor out there to sink the proverbial ship and the rate of people having a dabble is increasing every day. How long will Quake 2 last? Well let’s just say that if you played every single level, used every patch, made your own levels, played every TC you would be very old by the time you had finished. You would also die very happy.