"Those are all Quake 2 textures with a bit of messing about to fit the theme - since doing this I've figured out how Quake 2 RTX materials work and modded it to load higher resolution models in maps so could improve on this a lot. There are a few free photorealistic texture packs out there that include stuff like that but would need some adjustment (roughness/specular, normal and metal/chrome maps) to make them materials in Quake 2 RTX." -Rroff
"A collection of Quake II RTX screenshots from the first half of 2021 — singleplayer, deathmatch, Action Quake, DDay mod, etc., courtesy of the Quake II RTX Steam Community."
"Te reta a jugar a QUAKE II — Donde? Cuando? Si quieres experimentar la sensacion de jugar en red local al mejor juego de rol en primera persona, y ademas enfrentarte a la Redaccion de OK PC Gamer, pasate por Cybergame. Si eres uno de los 3 mejores jugadores y traes un ejemplar de OK PC Gamer, conseguiras un juego Quake II por gentileza de Proein. Donde? Sta. Feliciana 14, (junto a la Glorieta de Bilbao) en Madrid. Cuando? 30 de Diciembre de 1997, de 20:30 a 22:30 horas. Vale descuento de 200 pesetas para jugar una hora en Cybergame."
"Arcade flyers, cabinet design, decals, the box and packaging art are as important as any other part of the software that has been sold over the years; in earlier years of the computer industry, it had to serve as the entire pitch. These are attempts by many groups and individuals,, and the Internet Archive, to capture that unique artwork, even as the software itself lives on."
"'We've built an entire world. It's not like Quake — four episodes of unrelated crap — we've built a planet and a race of aliens. We have areas in the game that people can identify with — bunkers, hangars, warehouses, power stations and stuff. And then we've established missions and goals for each area. We wanted people to believe they were in a real place.' This is Tim Willits talking. He's lead level designer on Quake II."