Quake II Magazine Archive: Off Topic — Arcade Flyers and Software Box Art

"Arcade flyers, cabinet design, decals, the box and packaging art are as important as any other part of the software that has been sold over the years; in earlier years of the computer industry, it had to serve as the entire pitch. These are attempts by many groups and individuals,, and the Internet Archive, to capture that unique artwork, even as the software itself lives on."

Quake II Magazine Archive: June 1997

"How do you top the awesome 3D action of QUAKE? All the gaming heavyyweights — including LucasArts, 3D Realms, id Software, and Raven — are working on that very question with the next generation of first-person shooters, which promises to take the genre even further. This month, we grab our rocket launchers and hunt down the most promising QUAKE killers of 1997."

Quake II Magazine Archive: February 1997

"QuakeWorld Giblets: Quake truly is one of the most important video games ever. Not only is a brilliant one-player game, a magnificent multi-player game, and completely customizable, but it's also the first to have such an impact on world-wide internet gaming. QuakeWorld is the new free upgrade which shows us the true future of video games. You can look however you want, you can call yourself whatever you want, you can travel the world from your bedroom, and you can conquer QuakeWorld with your clan of killers! In QuakeWorld, you get to be what you always wanted to be – in real life you may be a 10-year-old in a wheelchair, but in QuakeWorld you can be Baron Rocketdeath – one of the most feared warriors in the world, taking on anyone who dares challenge you, while looking like the hardest person anyone's ever met. Soon, all video games will be like this."