"'Girls don't win... Girls have fashion shows.' But that all changed earlier this year, when a little-known gameplayer named Stevie 'Killcreek' Case challenged John Romero, one of the creators of Doom and Quake, to take on a woman at his own game."
"Pete: I started mapping for q2 initially. I bought death match maker from a local shop and had a play with it and created a few maps . Then I thought about coding... I downloaded the compiler and the source and had a look at the source, which is just C. Initially I started with small chnages, but then experimented with more ambitious ideas. then on to q3..."
"hi :) i was able to take a vacation during august of 2001. it just so happened that quakecon was going on during august 9 - 12 and that gave me the perfect opportunity to meet some people i've only known online and others i get to see yearly, if that often. the event itself is pretty much a big party and not really my thing, so i stayed with my friends riana and rich and hung out with them. we also stole my friend yoss away from quakecon for a day to hang out with us. here is my collection of pictures that i took. i hope to put some more up once riana and yoss send me the pictures they took."
"'Rayden? What brings the Thunder God to Goro's Lair?' 'An invitation for you to join those who are fighting on the side of the Light. They are training now, readying their bodies and spirits for the rigors of Mortal Kombat.'"
"THE STORY SO FAR... hasn't been worth following. Look. All you need to know is that that girl there has been turned into a sort of computer thing and she's currently stuck inside a game of Quake. Innit?"
"Replacing chunky bit-maps for pure polygon-based action, id software's Quake is set to replace Doom as the 3D game by which all others are judged."
"No doubt fed up with the publicity garnered by its rivals, both those with their own 'better than Quake' engines and those licensing the technology, id has released the first shots of Quake 2. Though the firm remains tight-lipped as to the game's plot, setting and level designs, it's already obvious that the sequel to the best-selling PC game will represent a significant leap over its previous incarnation."