Quake II Magazine Archive: June 1996

"Bill Gates: I played the videogames of the time, when I had more time. Frogger, Pac-Man, Defender... NEXT Generation: What the hell does Bill Gates know about games, anyway?"

Quake II Magazine Archive: May 1996

"Few words stir a gamer's heart like 'Quake' does. Having conquered the world with Doom, id Software have been busy lads of late, alternating between taking phone calls from their Ferrari mechanics and knocking up another masterpiece. Great expectations have been placed on id, but whatever form Quake takes, it will surely disappoint some, just as it will unconditionally please most of the rest of us. A visit to the action games newsgroup on the internet shortly after ANY new 3D game is released shows heated debate. All new games are compared to Quake, despite the fact that until recently nobody outside id actually knew anything about it."

Quake II Magazine Archive: 1995

"As long as the potential to play games exist, games will be played. Just as the most functional elastic band becomes ammunition in the occasional office skirmish, after hours office computers cease to run Excel and Doom is booted up. The relationship between leisure and business computing is tight. The current boom of state-of-the-art games development enjoyed by PC owners is a direct consequence of the PC's widespread penetration into the home as a business machine. Gaming follows on the coattails of more sober applications."

Quake II Magazine Archive: 1992 – 1994

"Edge: Where did the idea for Wolfenstein 3D and Doom originally come from? John Carmack: They were both examples of gameplay looking for a game. We designed the user interaction and display technology to be as cool as possible, then worked a game around it. Wolfenstein was a homage to an old favourite, but Doom is just a killer environment with no pretensions of having a real story."