Quake II Magazine Archive: Off-Topic — Klingon: Honour Guard

"Set your phasers to 'Oh shit!', here comes Klingon Honour Guard. Some people have said that PC Zone writer Steve Hill looks a bit like a Klingon. As a result, he hates Star Trek; but he can't get enough of MicroProse's new first-person shooter."

Quake II Magazine Archive: Off-Topic — Virus: The Game

"Image that a highly contagious virus has infected your computer. Defending your PC with anti-virus weapons and vehicles; building factories, fortresses, and spy cameras; navigating through your own computer in real-time 3D; seeking and destroying multiple virus strains.... Get ready for the most original game in years. Virus: The Game lets you journey inside your computer to confront the infection eating away at your files."

Quake II Magazine Archive: Off-Topic — DieHard GameFan Presents Earthworm Jim

"Anyone who reads DieHard GameFan is already aware of David Perry and our admiration for him. It's not that he's the only brilliant programmer out there — with your best interest in mind, there are few... How he has managed to surround himself with people that are all equally suited is a mystery, but he has. Shiny Entertainment is about to blow the roof off of the Action / Platform category. We are proud to be one of the first to show you Shiny's new character, Earth Worm Jim. You're about to get a taste of what Dave can do when Dave is in charge. During a recent visit to Shiny, I was in complete awe of what he has accomplished. I have never seen a team of guys so dedicated to a project, while having so much fun doing it. This is what our industry needs more of. This is how legendary characters are made."

Quake II Magazine Archive: Off-Topic ⁠— Sin

"Robotron... is the closest classic arcade game to the first-person action game genre. That embodies the spirit of the shooter cos it's all constant action, non-stop action, and it's just damn fun. It's amazing that I remember playing that back when I was a kid and thinking how hard it was, as far as eye-to-hand co-ordination. And nowadays, it's funny, I guess because of the mouse-playing in Quake and Doom and stuff, that kind of configuration just seems totally natural."