"November 26, 1998 — Hi. I just got some free time (my brother is playing Zelda and I'm stuck on the boss of Half-Life) so I'm updateing the site a bit. Okay okay, so i didn't update the site... but I am makeing a nice anoucement: COMING SOON "The Enforcer's Scene Pack!!" Yes, you read right, I'm working on a nice little pack of almost all of my scenes! They will all be on QSB format, so you can edit them, look at them in 3d, and even send edited versions to me to put on the site! Check in later for the pack."
"You are a NATO scientist, sent to investigate the mysterious epidemic that is sweeping the northwest United States. There is no cure, there is no vaccine… there is no known defense… this invisible killer is known only by one name… the PLAGUE — coming soon for Quake 2."
The arrival of Quake 2 signalled the end of just about everything else (other games, a social life, personal hygiene) for at least 6 months, as well as being another great leap forward to Upgrade Time for those with non-meaty PCs. Watching the phenomenon blossom is intriguing, though plotting its course is a no brainer. As expected, the online community swung into action from the outset. The existing 7.8 million or so Quake fan/news sites embraced the second coming with gusto, providing up-to-the-minute news and downloads... Quake 2’s long term value has been assured even only a few weeks after its release. There are enough hacks turned editor out there to sink the proverbial ship and the rate of people having a dabble is increasing every day. How long will Quake 2 last? Well let’s just say that if you played every single level, used every patch, made your own levels, played every TC you would be very old by the time you had finished. You would also die very happy.