Wireplay Invades Brisbane: the Genesis of Multiplayer Online Gaming in Australia

To celebrate the opening of Wireplay in Brisbane, we are holding the 'Wireplay Invades Brisbane' Quake and Quake 2 Free For All competition. Do you have what it takes to frag your way through grueling heats and the final to be Australia's Quake champion?

Advertisements

PC POWERPLAY 22, February 1998, Australia: Technology that Makes the Magic, Playguide, and Creator’s Paradise

The arrival of Quake 2 signalled the end of just about everything else (other games, a social life, personal hygiene) for at least 6 months, as well as being another great leap forward to Upgrade Time for those with non-meaty PCs. Watching the phenomenon blossom is intriguing, though plotting its course is a no brainer. As expected, the online community swung into action from the outset. The existing 7.8 million or so Quake fan/news sites embraced the second coming with gusto, providing up-to-the-minute news and downloads... Quake 2’s long term value has been assured even only a few weeks after its release. There are enough hacks turned editor out there to sink the proverbial ship and the rate of people having a dabble is increasing every day. How long will Quake 2 last? Well let’s just say that if you played every single level, used every patch, made your own levels, played every TC you would be very old by the time you had finished. You would also die very happy. 

PC POWERPLAY 27, August 1998, Australia: Do-It-Yourself LAN Parties by Munley Leong

LAN (Local Area Network) parties can be fantastic experiences, but they can also be difficult to set up and run. Fear not though, Munly Leong will walk you through it. What is a LAN Party? A LAN (Local Area Network) party is basically a local network get together. A bunch of people bring over their computer somewhere, hook them all up, play network games and engage in other network-ish activities. Why a LAN party? No matter how much fun playing against the computer A I is, nothing beats the adrenaline rush from playing a live, thinking (usually) human being.

Multiplayer United: Photos from MPU LANs, Sydney, Australia

Multiplayer United (MPU) is a Local Area Network (LAN) gaming group located in the Sydney Australia area. Typically MPU runs from 11:00am until 11:00pm on a monthly basis. For details of the next MPU event check the next event page. Currently any number of the latest games are supported on a fast 10/100 m/s network. The benefit of network gaming is that you can play against your friends, enemies and total strangers alike, in a friendly, fast and exciting environment. You can meet your online pals and discuss strategies or just go hard and game for the whole 12 hours ignoring all. The atmosphere we strive for at MPU is one of friendliness with a touch of competitiveness.

OZQuake Challenge AU: The Art of Instagib

So you've discovered the Insta-Gib mod huh? You've got your rail gun slung and ready to go, you've got an IP or two where you can be assured of some low pings and little packet loss, but how do you get into this very different mod and not come out of it looking like a real newbie?

"Insta-Gib is an art my friend, and an art that is worthy of your learning."

Wiser words have never been spoken. But more than this you need to feel the rhythm of Insta-Gib, you need to be at one with the rail and the hook, find your inner railer and let the little fucker out, don't be afraid of what needs to be unleashed. Insta-Gib is a primal thing, medical research shows that brain activity of your superior Insta-Gibber is concentrated in the basal ganglea, the most animal like and instinctive center of the brain. So let the animal out, play on instinct, smell the fear of your opponents and hunt them down like terrified wilderbeast.

OZQuake: Fraggin Australian Style…

The community is still strong in Australia. There are still some great servers around the country, including our own (202.139.41.242:27951), that have regular groups of players who hang out and have a frag or two.

Instagib seems to be the mod of the moment, a server side mod (no download needed, you just connect and play) with our own server, Alphalink (203.24.205.19:27911), Wireplay (202.12.147.16:27999) and EISA (203.166.224.41:27930) being the pick of the pack.

GX is still going strong, something about the skill and discipline of the game keeps people keen, and Alphalink (203.24.205.19:27950) is without doubt the bees knees for game-play.

Quake II LIVES!!

PC Zone 59, January 1998: Quake II Review, by David McCandless

This review needs no introduction. So says David McCandless. This is not going to be a review in the traditional sense. You can gen up on the plot when you buy the game. You can see that Quake II looks marvelous, wondrous and realistic from the screenshots, and if you've played the Q2Test, you already know what Quake II feels like to play. It feels scary. It feels like it really is you versus hordes of "them." One false move and you will die, be you pale-faced newbie or designer-stubbled veteran.