Well, let's see... I would have to say it all started back in '72. That was the year I was born. Grew up in sunny San Diego, and ended up spending the first 23 years of my life there. I could describe them, but I would bore you to tears, so we'll just leave it at that. I attended San Diego State University, and worked as graphic designer extraordinaire for Woodstock's pizza, where I continually drew little dragons (the mascot of Woodstock's), until I accidentally graduated from school.
"Arent you missing some pictures of some ppl? " Yes we do! =( L-Wacko, Guardian, and some other ppl, have managed to escape from the deadly Fotocamera of Da Sicko's ! =) Next LANparty... it's their turn!
In my beginning period as Q2 player , I played by the nick Evil_Tim. Evil because I like horror movies and Tim because my name is Tim. Later on I searched for a newer, better nick, Evil_Tim just sounded a bit childish. Few days later I saw the movie Warlock (about a man with dark powers). I liked that film so much that I took it as my nick.
Insane Weapons Mod is a mod that brings new, creative and insane weapons into the Quake2 world. Keeping in mind that this is an early weapons test, there is not much new in terms of features and gamemodes, but many of them are awaiting implementing! There are many weapons, features and items that you will need to deal with, but it's not a problem since everything is kept simple and managable.
The arrival of Quake 2 signalled the end of just about everything else (other games, a social life, personal hygiene) for at least 6 months, as well as being another great leap forward to Upgrade Time for those with non-meaty PCs. Watching the phenomenon blossom is intriguing, though plotting its course is a no brainer. As expected, the online community swung into action from the outset. The existing 7.8 million or so Quake fan/news sites embraced the second coming with gusto, providing up-to-the-minute news and downloads... Quake 2’s long term value has been assured even only a few weeks after its release. There are enough hacks turned editor out there to sink the proverbial ship and the rate of people having a dabble is increasing every day. How long will Quake 2 last? Well let’s just say that if you played every single level, used every patch, made your own levels, played every TC you would be very old by the time you had finished. You would also die very happy.
So you've discovered the Insta-Gib mod huh? You've got your rail gun slung and ready to go, you've got an IP or two where you can be assured of some low pings and little packet loss, but how do you get into this very different mod and not come out of it looking like a real newbie? "Insta-Gib is an art my friend, and an art that is worthy of your learning." Wiser words have never been spoken. But more than this you need to feel the rhythm of Insta-Gib, you need to be at one with the rail and the hook, find your inner railer and let the little fucker out, don't be afraid of what needs to be unleashed. Insta-Gib is a primal thing, medical research shows that brain activity of your superior Insta-Gibber is concentrated in the basal ganglea, the most animal like and instinctive center of the brain. So let the animal out, play on instinct, smell the fear of your opponents and hunt them down like terrified wilderbeast.
The community is still strong in Australia. There are still some great servers around the country, including our own (18.104.22.168:27951), that have regular groups of players who hang out and have a frag or two. Instagib seems to be the mod of the moment, a server side mod (no download needed, you just connect and play) with our own server, Alphalink (22.214.171.124:27911), Wireplay (126.96.36.199:27999) and EISA (188.8.131.52:27930) being the pick of the pack. GX is still going strong, something about the skill and discipline of the game keeps people keen, and Alphalink (184.108.40.206:27950) is without doubt the bees knees for game-play. Quake II LIVES!!