PC POWERPLAY 22, February 1998, Australia: Technology that Makes the Magic, Playguide, and Creator’s Paradise

The arrival of Quake 2 signalled the end of just about everything else (other games, a social life, personal hygiene) for at least 6 months, as well as being another great leap forward to Upgrade Time for those with non-meaty PCs. Watching the phenomenon blossom is intriguing, though plotting its course is a no brainer. As expected, the online community swung into action from the outset. The existing 7.8 million or so Quake fan/news sites embraced the second coming with gusto, providing up-to-the-minute news and downloads... Quake 2’s long term value has been assured even only a few weeks after its release. There are enough hacks turned editor out there to sink the proverbial ship and the rate of people having a dabble is increasing every day. How long will Quake 2 last? Well let’s just say that if you played every single level, used every patch, made your own levels, played every TC you would be very old by the time you had finished. You would also die very happy. 

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PC POWERPLAY 27, August 1998, Australia: Do-It-Yourself LAN Parties by Munley Leong

LAN (Local Area Network) parties can be fantastic experiences, but they can also be difficult to set up and run. Fear not though, Munly Leong will walk you through it. What is a LAN Party? A LAN (Local Area Network) party is basically a local network get together. A bunch of people bring over their computer somewhere, hook them all up, play network games and engage in other network-ish activities. Why a LAN party? No matter how much fun playing against the computer A I is, nothing beats the adrenaline rush from playing a live, thinking (usually) human being.