Queensland Gaming League Quake Champions LAN Finals 2000
Fierce competition at gaming finals
Dane Rapaport (PC World) on 09 December, 2000
An indoor basketball arena at Brisbane’s ANZ Stadium was converted into the venue for a gigantic makeshift computer network comprised of over 350 connected computers — making it the largest gaming LAN (Local Area Network) Australia has ever seen.
“You always have to expect issues when putting on an event like this but thanks to Cisco who flew us up a router, the network has been extremely fast and very stable,” Key event organiser and QGL founder, Adam “Term” Williams said. “Everything has been running on time and according to plan” Two professional Australian gamers, Andrew “Python” Cha Cha and Robert “Lobsta” Campbell, both absent from the QGL event due to last minute training, are heading to Dallas, Texas later this month to compete in the CyberAthlete Professional League Tournament. With over $100,000 in cash prizes on offer, the tournament takes gaming to a whole new level.
https://www.pcworld.idg.com.au/article/74053/fierce_competition_gaming_finals/
https://web.archive.org/web/20040912070648/http://www.qgl.org:80/lan/photos/?imageDir=/2000/Finals
QGL LAN Photos: January 2000
https://web.archive.org/web/20050701143256/http://www.qgl.org/lan/photos/?imageDir=/2000/January
QGL LAN Photos: February 2000
https://web.archive.org/web/20050701151648/http://www.qgl.org/lan/photos/?imageDir=/2000/February
QGL LAN Photos: March 2000
https://web.archive.org/web/20050701143241/http://www.qgl.org/lan/photos/?imageDir=/2000/March
QGL LAN Photos: May 2000
https://web.archive.org/web/20050701145515/http://www.qgl.org/lan/photos/?imageDir=/2000/May
QGL LAN Photos: July 2000
https://web.archive.org/web/20050701143211/http://www.qgl.org/lan/photos/?imageDir=/2000/July
Queensland Gamers League: QGL Season 2
One of the distinct objectives of the QGL is to promote competitive, multiplayer gaming in all its forms. In 1999, QGL completed its first season of gaming, across five leagues (Quake Duel, Quake TeamDM, Quake2 Duel, Quake2 TeamDM, Quake2 CTF) in a large, LAN environment.
In 2000, the QGL will continue with its second season of LAN-based competition, with a somewhat more varied lineup: Quake3 (Duel, TeamDM, CTF); Counter-Strike, Age Of Empires 2 and a racing game (Nascar 3 or Dirt Track Racing).
The first round of competition will begin in February, with the season continuing for six months. Three leagues will start at the first lan (Quake3 Duel, Quake3 CTF, Age Of Empires 2), with the remaining three (Counter-Strike, Quake3 Team DM, racing game) running at the second (ie March 2000) lan. This pattern will continue through till August. The 2000 Finals will be held in September.
To aid in this expanded lineup of leagues, we will be seeking 6-12 interested players to oversee the running of each league (ie, as a “QGL admin”, for lack of a better term). Interested players should contact the QGL directly at: qglexec@qgl.org.
The structure for individual leagues will be found at their individual homepages: Quake3 Duel, Quake3 TeamDM, Quake3 CTF,Counter-Strike,Age Of Empires 2, and Racing.
Any and all comments are welcome, you can mail us or simply leave a message at our User Forum.
About the QGL
The Queensland Gaming League (QGL) was initially setup to cater for the growing interest in network gaming in our area. Originally an unorganised group of hardcore Quake players, packing into small halls and even garages, we evolved into a professionally run organisation which host Local Area Network gaming events which encompass everything we ever dreamed of. Sponsors, rankings, national and international events, fast network hardware, fast servers, a large variety of games, and most of all – more players to play against.
We plan to work with other gaming groups, such as:
- Australian Computer Gamer Professionals
- Victorian Multiplayer League
- Multiplayer United NSW South Australian Multiplayer League
to form a nation wide group of gamers. This will give QLD’s best players a chance to compete in national championships, and hopefully international games.
Every big plan has to start some where. At the moment the QGL is focusing on Quake and Quake 2 for the bases of it’s competitions, and are starting to plan regular competitions based around Quake3 and Team Fortress Classic. However, we will cater to any gamer’s desire, as long as there is a large enough support for a game, and there is someone who wants to put in the effort to organise competitions.
https://web.archive.org/web/20000622091005/http://www.qgl.org:80/info.qgl
QGL Contacts
https://web.archive.org/web/20000622091005/http://www.qgl.org:80/info.qgl
LAN Details and Venue
https://web.archive.org/web/19990826120849/http://www.qgl.org:80/lan/venue.qgl
QGL LAN Playerlist
https://web.archive.org/web/20000108215523/http://www.qgl.org:80/lan/playerlist.qgl?sort=id
Rankings – Quake2 Duel [Season 1]
https://web.archive.org/web/19990826133247/http://www.qgl.org:80/season1/quake2duel.qgl
Rankings – Quake2 Team DM [Season 1]
https://web.archive.org/web/19990826135534/http://www.qgl.org:80/season1/quake2teamdm.qgl
Rankings – Quake2 CTF [Season 1]
https://web.archive.org/web/19990826132349/http://www.qgl.org:80/season1/quake2ctf.qgl
QGL Servers
https://web.archive.org/web/19990826150344/http://www.qgl.org:80/servers/info.qgl
Terms and Conditions of Entry to Queensland Gamers’ League Events
https://web.archive.org/web/20050816220651/http://www.qgl.org:80/policy/