"From the Credits, in the map's .txt file: 'Id Software, for Doom, Quake, Quake II, and Quake3Arena, Team Arena. A huge thank you to Paul Jaquays of id software, for his patience, suggestions, and ideas, and time he spent on this project. (I learned a great deal). Astrocreep, for his ideas, and suggestions. MrElusive of id software, for his help in tuning the map for the bots. L-Fire for his original help on the original ctf version of this map. Nick Triantos for his driver writing talents. =) All the testers at id software; those at the hatlan, Ralph Evans (hat,); and my kids Megan, and Mikey.'"
"My philosophy is simple. Hell the very nature of Quake and Quake II demands simplicity. Most deathmatchers have one thing on their mind. ANYTHING MOVES= MUST DIE. Simple huh? Well things start getting complex in the melee of battle, and even more if you want to win. I don't claim to be a Quake god, I'm just trying to help those struggling to get better. All I can say it begins with a simple solution as practice. Keep playing, you'll get better."
The Coven was an independent computer games developer with its roots in the Doom and Quake communities. Originally founded by John "Gestalt" Bye in late 1996, The Coven worked on a free Doom II add-on before moving on to Quake and going commercial in the summer of 1997. The Coven was closed in the winter of 1999, and all their work is now available for free.
Info about the Author: Just another Q2ctf addict. These are part of a multi-pack of ctf maps named 'Reminisce' I am planning on doing so sit tight for more. :) Bfg moaners learn to use it.
Quake II: Online Aftershocks by Dan Elektro As amateur programmers create their own modifications, Quake II is changing -- for the better.