"A game for all platforms? Tomb Raider epitomizes game development in the fall of 1996. It's fast, brash, violent, beautiful — and not available on the Mac. And now, thanks to Core Design, it's possible to be an explorer without even leaving your seat. Thanks to Tomb Raider."
"We are well under way to making Canadian History. In just a few weeks we will field the first ever Canadian National Desktop PC Gaming Team. We were too late for Sidney, but who knows what's in store for 2004? Anyhow, I am Daniel Awadalla aka [xeno]Ronin and together with Doug Sohn (owner of Digital Fusion) , we are pleased to present the First Annual Candian Cyber Championship, in cooperation with Battletop and World Cyber Games."
"This review was meant to come a long time ago. It was interrupted by the biggest game of the year being released (HalfLife), practicing for Australia's biggest lan event (Impulse 98) and various other real life constraints. I'd like to thank the Everglide ppl for sending me the attack pad and for being (somewhat) patient while I try and write up an objective review for quake-au."
"Atomic Pop Panic: Dr. Atomic vs. The Hitmen--a total conversion of the Quake II engine with all original maps, monsters, and weapons. Join Dr. Atomic as he battles the Hitmen through the nightclubs of Neo Los Angeles and back to their space station."
Make Your Own Quake, by Colin Williamson, PC Gamer, April 2000. Illustration by Eric Bowman. Cover art by Phill Singer. Magazine scans courtesy of Archive.org.