Quake as the Medium: Yes, But Is It Art?

Quake as the Medium: Yes, But Is It Art?

This video explores how the open code 3D engines of the Quake videogames became a new medium for artists.


Sources:

“First Person Shooter”, Aram Bartholl, 2006

“The player of a computer game is not safe”, Dr. Karin Wenz, University of Kassel

“Yes… But Is It Art?”, Morley Safer, 1993

“SOD”, JODI (Joan Heemskerk, Dirk Paesmans), 1999

“RELOAD Exhibition,” Martin Berghammer, 1999

“Interview with Martin Berghammer”, Mathias Jansson at GameScenes.org, 2010

“RELOAD Exhibition Quake maps”, Tom Ehninger, Holger Friese, Astrid Herrmann, Christine Meierhofer, Florian Muser, Imre Osswald, 1999

“RELOAD Exhibition YouTube videos”, TheDocmarty, 2010

“fips”, Tony Liu, 2003

“q3apd @ lovebytes2006”, Delire, Pix, 2006

“Q2008”, Feng Mengbo, 2008

“Q3D, a fish tank and video game installation, Feng Mengbo, 2011

“X-Play Adam Sessler and Morgan Webb Tech TV video game art exhibit YouTube video”, Katy Dubu, 2014

“650 Polygon John Carmack”, Brody Condon, 2004

“An Interview with Brody Condon”, Andy Clarke, 2005

“This is NOT Real Life! The Future of Gaming Never Looked so Good: 2017 Futuristic Game Engine Tech”, The Futurist, 2017

“When Did This Become Art?”, Andy Rooney, 2008

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