"Weapons Factory est un Mod (modification totale ou partie des regles, des modeles physiques, des graphismes et des armes de Quake) pour le type de jeu connu sous le nom de Capture The Flag. Le mode capture du drapeau est l'un des seuls refuges des joueurs de Quake qui refusent le bourrinage systematique du bon vieux deathmatch. Weapons Factory conserve tous ces avantages en permettant meme un jeu encore plus fin."
"Surtout que John Carmack, le genial designer-programmeur d'id Software, a annonce que le coeur multijoueur de Quake accepterait sans encombres des parties a 200 joueurs simultanement. Vous imaginez ca ? C'est plus du DeathMatch, mais de ventables batailles rangees. Reste a trouver les grosses becanes et les gens prets a les mettre en place pour offrir de telles parties. A suivre..."
"I just got nostalgic. I remember how we organized the Qnite'97. We had around 80-90 people camping in Berlin on the biggest Quake-Party at the time in Germany. We made props from the game, backed Q shaped buns and wrote network sniffer to display the live scores on a projector."
"Connecting with that community is really what it's all about. QuakeCon is built for it. First, there's the giant tournament … hey, what's a Quake convention without playing a ton of Quake? If you're not beaten to a pulp by the continuous weekend of Quake playing, the stifling Texas heat will probably render you unconscious. If you're lucky, you'll live to make it again next year. If you're unlucky, the giant insects will devour you... Here's to QuakeCon!"
"I already mentioned some of my comments on the main page. Here are my final comments. In my opinion, this was not only the best Quakecon ever, but the best LAN party ever. As smoothly as everything ran, you'd think everybody running it were robots that planned for years in advance. Some people this took away from the soul of past Quakecons but I'll take this over soul anyday. I think the soul of Quakecon is getting together with friends you may see all the time and ones that you don't get to see often or just met for the first time and having fun."
"'Quake 3 Arena Road Tour' from 1999 was a promotional campaign by id Software and Activision, for Quake 3, which was announced at the time but not yet published. Parts of the south and west of the USA were traveled with a huge black bus like rock stars use. The bus housed 8 LAN stations where the players could play Quake III Arena in an advanced version."
"Pauly Shore joins id. John Carmack announced yesterday its decision to hire the talentless actor to serve as comic relief during the hectic development process of Quake 2. 'So far,' said Carmack, 'Pauly has contributed some pretty good ideas. For instance, since Quake 2 will have absolutely nothing to do with Quake, he suggested changing the name to Pauly: The Game... He even gave us a new idea for a weapon, the weasel gun.' 'Check it, bro!' remarked Shore. 'In Quake, there's, like, Pauly-gons!'"