Quake II Magazine Archive: id Software ⁠— Quake 4

"If I concentrate really hard, then at the back of my peripheral vision I can just about make out the swish of a ponytail as Todd Hollenshead, CEO of id Software, shakes his head in dismay. 'No, your other right. Over there. The red armour,' he sighs, as I nervously jab the WASD of Quake 4 deathmatch, walking into walls, falling off ledges, and getting hurled into walls through faulty jump-pad use. I've been marked out as a player of remedial standards and Hollenshead is doing his utmost to make me less of a loser. It's horrible, and hard as I push myself I just can't concentrate. It's truly the stuff of nightmares. I'm playing Quake in front of the men from id ⁠— and the men from id think that I'm a noob. Freud would have a field day."

America’s Elite: The leader, John Carmack — January 1998

"The toughest thing about John Carmack is picking which career highlight to call out — creating the 3D game genre, Wolfenstein 3D, Doom, Quake — any of these would suffice. A self-described 'technology idealist,' it's hard to engage him in conversation until you hit a hot spot — OpenGL versus D3D, for example. Through the success of the Quake licensing initiative, his work is actually more important to the industry now, with legions of 'next Carmacks' trying to equal his impact."

Ad Hoc Evangelist — John Carmack and Brian Hook interviewed by Alex St. John, January 30, 1998

"While he's parted ways with Microsoft, Alex St. John still defends DirectX. He traveled to the Lone Star state to talk about APIs, software patents, 3D hardware, the best talents in the game industry, the volatility of plan files, politics, ethics, and the future of SGI's OpenGL with John Carmack and id's outspoken new programmer Brian Hook..."

Planetquake.com — Paul Howard Steed FAQ, by Paul Steed, August 14, 1997

"Okay. Thinking about it I guess the following is a sort of Psteed FAQ. Feel free to include any of this in a Q2 FAQ. The questions and answers have been culled from my inbox and I've left out any names to protect the innocent. But if I do in some way offend someone it was completely intentional. Forgive any redundancy whether it's in this post itself or in a previous post by our illustrious info wranglers such as Redwood or Blue. Oh and BTW, DOESN'T OUR LITTLE GAME WE'RE WORKING ON KICK SOME MAJOR AND TOTAL ASS?!?!? Oh yeah. Thought you'd say that."