Ad Hoc Evangelist — John Carmack and Brian Hook interviewed by Alex St. John, January 30, 1998

"While he's parted ways with Microsoft, Alex St. John still defends DirectX. He traveled to the Lone Star state to talk about APIs, software patents, 3D hardware, the best talents in the game industry, the volatility of plan files, politics, ethics, and the future of SGI's OpenGL with John Carmack and id's outspoken new programmer Brian Hook..."

Planetquake.com — Paul Howard Steed FAQ, by Paul Steed, August 14, 1997

"Okay. Thinking about it I guess the following is a sort of Psteed FAQ. Feel free to include any of this in a Q2 FAQ. The questions and answers have been culled from my inbox and I've left out any names to protect the innocent. But if I do in some way offend someone it was completely intentional. Forgive any redundancy whether it's in this post itself or in a previous post by our illustrious info wranglers such as Redwood or Blue. Oh and BTW, DOESN'T OUR LITTLE GAME WE'RE WORKING ON KICK SOME MAJOR AND TOTAL ASS?!?!? Oh yeah. Thought you'd say that."

French computer magazine: Joystick — Weapons Factory, Chaos, Action, and more Quake 2 mods

"Weapons Factory est un Mod (modification totale ou partie des regles, des modeles physiques, des graphismes et des armes de Quake) pour le type de jeu connu sous le nom de Capture The Flag. Le mode capture du drapeau est l'un des seuls refuges des joueurs de Quake qui refusent le bourrinage systematique du bon vieux deathmatch. Weapons Factory conserve tous ces avantages en permettant meme un jeu encore plus fin."

French computer magazine: Joystick — Quake II Preview

"Surtout que John Carmack, le genial designer-programmeur d'id Software, a annonce que le coeur multijoueur de Quake accepterait sans encombres des parties a 200 joueurs simultanement. Vous imaginez ca ? C'est plus du DeathMatch, mais de ventables batailles rangees. Reste a trouver les grosses becanes et les gens prets a les mettre en place pour offrir de telles parties. A suivre..."