"Onslaught will be making a Team Fortress page soon. I am making a Quake 2 mod called SkReWy Q2. There will be a page up soon and pics as soon as I get something done on it. One more thing, I am starting a LMCTF clan, if you are interested, please e-mail me at the bottom of the page. (Newbies are welcome, experience preferred.)"
"A whole lotta new changes, including fixed up effects, removed bugs and the following: ent shadows, water waves, angled footprints, custom sounds, new weapon code, a new slowmo system for SP, and a whole lot more. Have fun with it. 10-4."
"When playing, always wear the NIN tag (NIN skin is optional). Remember, this is only a game, have fun, improve, kick ass, and represent."
"The mighty Planet Quake is always hungry for the latest and koolest Quake files! Be it the ever classic Quake 1, the Strogg infested Quake 2, the deadly arenas of Quake III or beyond, we want those files. Make them yourself or submit a great work of Quake art you love. Just fill us up with crunchy Quake goodness!"
As in nearly all aspects of the company, the art department at id Software runs on pure synergy. That is, no real distinct lines of responsibility exist among the three artists because they work together so well as a team. The strength of the three-man art department at id comes from experience, hard work, and talent. Adrian Carmack, Kevin Cloud, and Paul Steed created the art for QUAKE 2 (and the upcoming mission pack), and this article reveals how it all came together.