As in nearly all aspects of the company, the art department at id Software runs on pure synergy. That is, no real distinct lines of responsibility exist among the three artists because they work together so well as a team. The strength of the three-man art department at id comes from experience, hard work, and talent. Adrian Carmack, Kevin Cloud, and Paul Steed created the art for QUAKE 2 (and the upcoming mission pack), and this article reveals how it all came together.
Single-handedly defeating the Strogg invasion force on their hellish home turf, the Quake Marine returns to Earth where he puts his unique talents to use as a gun for hire. Along with his trusty railgun, the marine fights the forces of evil... for a price.
In the previous installment, Quake Marine saved US President Bill Clinton from the insidious deer. In the far future, an older, wiser Quake Marine reflects on his greatest challenge!!!
Here are several collected Quake comic strips by writers and artists who were gaming with us in the late 90’s: >Byte Me_, Dilbert, Penny Arcade, and User Friendly.
Dank and Scud (online Quake comic by Michael Houston) find themselves back on Earth, only to be caught in the middle of some hideous military experiment gone terribly wrong. Originally released November, 1998.
Quake 2 comics from the beautiful archive at GameArt, founded and maintained by Stefan (Nop) and Martin (Braindead).
Game based performance environment, 1998/1999, by artist Julian Oliver.