PC Zone — Obsessed with Total Conversions, by Adam Phillips

"Some folk spend years creating the ideal Quake-style graphics engine. Others go into an existing one and focus purely on gameplay — it's worked wonders for game gods Valve Software. And it's working out rather nicely for a war-mongering skool kid from 'oop North as well."

Edge Magazine: Quake 2, Prescreen Alphas, June 1997

"No doubt fed up with the publicity garnered by its rivals, both those with their own 'better than Quake' engines and those licensing the technology, id has released the first shots of Quake 2. Though the firm remains tight-lipped as to the game's plot, setting and level designs, it's already obvious that the sequel to the best-selling PC game will represent a significant leap over its previous incarnation."

ADVANCED BRUSHES 101 — Article and pictures by Herbert Flower A.K.A. “BONEWOLF,” of the Gunman Quake 2 TC

I spent several weeks discovering, by trial and error, the techniques needed to make practically anything out of brushes. What I know is just the result of alot of hard thinking, and staring at a computer screen. I havent talked to Carmak or anyone that is really educated on the subject of 3d engines, and I’m sure that if I did, I’d have more to say on this subject.