Paul Marino discusses his newly released book, "3D Game-Based Filmmaking: The Art of Machinima," October 6, 2004, on G4TV.

Archiving the history of the video game Quake 2: created by id Software; customized by the Quake 2 community.
Paul Marino discusses his newly released book, "3D Game-Based Filmmaking: The Art of Machinima," October 6, 2004, on G4TV.
This video explores how the open code 3D engines of the Quake videogames became a new medium for artists.
PlanetQuake's weekly advice column, "Dear Mynx," stripped away the hardware to take a peek at the personal lives of the people behind the game. Think of it as "Dear Abby" meets "Jenny Jones" meets "Quake II."