The Art of Quake 2, by Paul Steed

As in nearly all aspects of the company, the art department at id Software runs on pure synergy. That is, no real distinct lines of responsibility exist among the three artists because they work together so well as a team. The strength of the three-man art department at id comes from experience, hard work, and talent. Adrian Carmack, Kevin Cloud, and Paul Steed created the art for QUAKE 2 (and the upcoming mission pack), and this article reveals how it all came together.

Brian “EvilBastard” Collins’ House of Models

Well, let's see... I would have to say it all started back in '72. That was the year I was born. Grew up in sunny San Diego, and ended up spending the first 23 years of my life there. I could describe them, but I would bore you to tears, so we'll just leave it at that. I attended San Diego State University, and worked as graphic designer extraordinaire for Woodstock's pizza, where I continually drew little dragons (the mascot of Woodstock's), until I accidentally graduated from school.

Spain’s Campus Party: from Quake Tournaments to a Cultural Phenomenon

Campus Party was founded in 1997 as a gaming and demoscene event, with Quake tournaments. In 1998, Skuda was crowned the Quake champion of Spain. Skuda was awarded a boxed copy of Quake II signed by John Carmack and all the game's creators at ID Software.