"Marts Dirty-Den is by no means the best deathmatch server out there… and certainly not the most powerful (connection wise) but I do my best and it's become very popular. :-) It is run purely from the interest of playing quake2... and having a laugh while I do. From a very early age, I was fascinated by radio (talking from your bedroom.. to someone on the other side of the world.) I never imagined I would be playing a game with them at the same time. ;-)"
"Screenshots of Marics Quake 2 maps - DM, CTF, Awaken2, Insta, 007 Gunslinger, Speedway, Etc... Original content copyright Shon "Maric" Shaffer, 2005."
"Made a new map, this time for Quake 2 deathmatch. I have mainly focused on the modification Action Quake 2, but now it's time for a first release for Quake 2 deathmatch. It probably plays best with a small player load, but will probably be a lot of fun with more players. Crowded, laughing, insane. You are in a castle high up above. It's a mix between fantasy and medieval. The map is small and generous with its items and weapons. Heavy weapons on lower level and you are forced to climb the net to reach the upper lever. It features new graphics, both env's and textures. The r_speeds values are kept pretty low, so no need to upgrade machine just for this little baby. Have fun! Post comments and feedback."
"The assumption of the UniCTF project is to combine the original CTF and TDM games, in short it is the same CTF enriched with new TDM maps rebuilt (double, mirror reflection of the original maps q2dmX, q2duel8, fury, q2rdm2 ptrip etc., maps are larger and more dynamic than most maps that were in ctf) and the new mod... TDM enriched with CTF support. A significant difference is also the lack of grapple."
"From the Credits, in the map's .txt file: 'Id Software, for Doom, Quake, Quake II, and Quake3Arena, Team Arena. A huge thank you to Paul Jaquays of id software, for his patience, suggestions, and ideas, and time he spent on this project. (I learned a great deal). Astrocreep, for his ideas, and suggestions. MrElusive of id software, for his help in tuning the map for the bots. L-Fire for his original help on the original ctf version of this map. Nick Triantos for his driver writing talents. =) All the testers at id software; those at the hatlan, Ralph Evans (hat,); and my kids Megan, and Mikey.'"