Quartography: DM Chain 5

https://web.archive.org/web/20010721032551fw_/http://planetquake.com:80/quartography/ss/dm5/dm5.html DM Chain Quartographer: Jamin Bulyk This is the first area of the DM5 chain. It could also have been an excellent start for a new SP chain. No problem with r_speeds, 600 was as high as I could get it. The rock walls are quite simple done but fully believable. Interesting to see what …

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Quartography: DM Chain 4

https://web.archive.org/web/20010721032551fw_/http://planetquake.com:80/quartography/ss/dm4/dm4.html   DM Chain Quartographer: Harry Maxted Harry started this map off with a very large lift-off area. The area may be a tad too large, however the r_speeds were still within reasonable limits. He added a top level as well which provides another dimension to his submission. Brush and texture work were superb... I …

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Quartography: DM Chain 3

https://web.archive.org/web/20010721032551fw_/http://planetquake.com:80/quartography/ss/dm3/dm3.html DM Chain Quartographer: Alan Willard Our main map starter again... Alan. The setting is a little bit warehouse-ish but I think this map has openings for many diversions from the theme. One area is a little bit hard to reach at the moment but some minor adjustments will solve that problem. There's some very …

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Quartography: DM Chain 2

https://web.archive.org/web/20010721032551fw_/http://planetquake.com:80/quartography/ss/dm2/dm2.html DM Chain Quartographer: Jon Bishop Ok. Big deal; so the first room in this DM Chain Map has perfect texture use and alignment. So it's made by Jon Bishop of ACD Systems (WorldCraft Support guy). So the architecture is beautiful, albiet not wholly original (warehouse theme). Bah. Great lighting; so what! WHERE ARE THE …

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Quartography: DM Chain 1

https://web.archive.org/web/20010721032551fw_/http://planetquake.com:80/quartography/ss/dm1/dm1.html DM Chain Quartographer: Jamis Eichenauer I chose Jamis' submission to start off the DM Chain Map c1m1 primarily because it serves as a decent backbone because it allows for a lot of expansion with two different texture sets from the same room. He has developed a warehouse style environment which has been built from …

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