WireHead Studios: Generations Arena — Capture the Flag Screenshots

“Generations Arena supports Classic Capture The Flag — Slip into the other team’s home base, grab its flag, and run home to score. What could be simpler? Now do it while dodging heavy artillery fire and you’ve got an idea of how this fast moving team game feels. Score the most and win!”

Generations Arena — CTF Maps

Bletey’s Return, by Thumper and DD

[based on the Quake 2 CTF map “Bletey’s Blues,” by Richard Tompkins]

Heat, by DD

[based on the Quake 2 CTF map “The Smelter,” by id Software]

Japanese Castles CTF, by Mike Burbidge (g1zm0)

[based on the Quake 2 CTF map “Samurai Castles,” by Mike Burbidge (g1zm0)]

McKinley’s Vengeance, by Jerry ‘Eraser’ Laman

[based on the Quake 2 CTF map, “McKinley Revival,” by id Software]

Showdown, by DD

[based on the map “Final Showdown,” by id Software]

Stronghold Opposition, by Remco ‘SithLord’ Mooijweer

[based on the Quake 2 CTF map, “Stronghold Opposition,” by id Software]


Generations Arena — US CTF Games

March 31, 2004


August 18, 2004


August 23, 2005

“This is a prime example of how NOT to defend your flag. l4mby scores! Alright kiddies, party’s over. Pappa Grunt’s home. Rockets and plasma and rails, oh my! The Red Team beats a tactical retreat – flag in tow. Now that’s more like it! Some days the Strogg wins. Capture! … and THIS was the thanks I got!”


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