"On August 18, 1998, an epochal event takes place - the Internet clans SGM , BRP and Tesis decide to unite. After a long search for a name, the choice falls on the slogan found on the shirt of [SGM]ViS: Nobody is Perfect - I AM NOBODY! Moreover, the first part, in isolation from the second, is simply translated as 'no one is perfect.' We really liked this ambiguous and somewhat psychedelic name, and the decision was made - it was decided to call the new clan NiP (Nobody is Perfect)."
Tag: Quake 2 mod
Hellraisers: The Dnepropetrovsk Clan of Multiplayer Games — Photos from Tournaments with Our Faces… 2001, 2002
"So, this Saturday UniClub will host the ku3 championship among Ukrainian fathers. The best kutrikers of Ukraine are invited, the limit is 16. Prizes for the 1st and 2nd place are a 'ticket' to the duel PACC. :) And they also promise a ball-shaped St. Petersburg beer 'Baltika', thanks to CDplus. ;-)"
Quake-on-Amur: Khabarovsk, Russia — First Open Khabarovsk Quake II Championship, Custom Maps, and Poetry, 1999
"The site Quake-on-Amur was made by Khabarovsk Quakers and for Khabarovsk/Far Eastern Quakers in order to promote and develop the Quake movement in our city and in the Far East. We DO NOT divide into 'fathers' and 'lamers'."
Formosa Island Internet Cafe: Moscow, Russia — Championship Chronicle… 1998, 1999, 2000
"Thanks to PAKK , for not abandoning the entire Kwak community so far, for holding tournaments, for doing something really real and useful, for not falling into the bare making of money, and simply for the fact that they are cool guys !!! :) PACK rules! And we - in general Rulezzz!!!"
Steam Community — Quake II RTX, Photorealistic Screenshots by Rroff
"Those are all Quake 2 textures with a bit of messing about to fit the theme - since doing this I've figured out how Quake 2 RTX materials work and modded it to load higher resolution models in maps so could improve on this a lot. There are a few free photorealistic texture packs out there that include stuff like that but would need some adjustment (roughness/specular, normal and metal/chrome maps) to make them materials in Quake 2 RTX." -Rroff