Computer Generated Forces CGF for Action Quake 2: Bots, Mission, Tactics and Scripting in Action!

This combination of bots, fire teams, tactics and scripting (dubbed "Computer Generated Forces" or CGF) aims to combine the best of single player missions and thrilling Action Quake2 (AQ2) team play.

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Quake and Conquer: a Real-Time Strategy Game set inside the Quake 2 environment

Take all the techniques you know about Quake 2 and throw them away. Quake and Conquer is all about resource management and strategy. You can't resort to a gung-ho solo charge because - well, you just can't. Your player is a disembodied essence wandering the levels. You have direct control over your creatures and machines through your crosshair.

Paranoid: Quake 2 mod

Imagine being a Marine, packing ammo so tight that your eyes are turning blue, and carrying enough explosives to take out a small town. Your walking down a dark, gloomy hall way, having to watch your back while walking, and all of a sudden you smell a strong, snotty smell. You look up and theres a Broodling staring you down, drooling all over your new leather boots. You try to raise your gun up but you can't in time. Everyone pisses in their pants as you scream out in agony as your lower intestines spill out onto the floor. You have just experienced Paranoid... and thought you got over your fear of the boogy monster.

ADVANCED BRUSHES 101: Article and pictures by Herbert Flower A.K.A. “BONEWOLF” of the Gunman Quake 2 TC

I spent several weeks discovering, by trial and error, the techniques needed to make practically anything out of brushes. What I know is just the result of alot of hard thinking, and staring at a computer screen. I havent talked to Carmak or anyone that is really educated on the subject of 3d engines, and I’m sure that if I did, I’d have more to say on this subject.

3TCTF: 3 Team Capture the Flag for Quake II by Dutch Orange Legion

What can I tell you about 3tctf... Well, it's the only 3 team CTF with the original CTF in it. NO Classes, just the normal CTF like you know it. Final version of the game will contain: A total of 8 maps. 7 of them are designed by DOL's MapLAB. Map '3tctf6, Lord's cave' is made by iQ.Lord Darkness. There will be a win32 and a Linux version of the mod.  Skins and textures are made by [DOL]MissRookie. Programming is done by DCB-SuperCow! and porting of the mod to a Linux version is done by *NuT5*Dessignator and Grizzly.

Kablooie! Rocket Arena 3 Interviews with Senn and G1zm0

We here at Kablooie! would like to thank crt and the rest of the RA3 Team for letting us be part of the beta test. It has been a real honor and tons of fun! I have to say that everyone involved is very impressed with RA3 and the maps that have been made for it. The main thing I can say about the maps is there is a tremendous variety; wide ranges of visual styles, sizes, and gameplay. I have never been a big fan of 1 on 1 maps, but there are some real gems in RA3. All of the pick-up maps are outstanding and each offers a different kind of gameplay. Rather than post screenshots and talk about each individual map, I've decided to focus on one set of maps and its mapper in these interviews of Senn and g1zm0.