"Generations Arena supports Classic Capture The Flag — Slip into the other team's home base, grab its flag, and run home to score. What could be simpler? Now do it while dodging heavy artillery fire and you've got an idea of how this fast moving team game feels. Score the most and win!"
Tag: samurai castles
The Evolution of a Quake Map, by Caitiri — featuring Samurai Castles / Japanese Castles, by Mike g1zm0 Burbidge
"Samurai Castles by g1zm0 was part of the original Q2CTF L-Fire Map Pak beta release, but was removed from the final release after g1zm0 decided it needed a lot more work before he would be satisfied with it as a map. It ended up taking another 8 months before making its final entrance in the Q2 world, just before Q3 appeared on shelves. Out of all the L-Fire maps, it is the only one that has been ported to Q3, and by the original author. It is also the #1 played custom CTF map, and has just been voted into OGL's map pak (only one of three to make the cut). You can download the final Q2 version and the Q3 verions at Team 3's website (and be sure to go vote for the Q3 incarnation over at Lvl)."
Japanese Castles — Quake 3 Arena Map, by Mike G1zm0 Burbidge
"From the Credits, in the map's .txt file: 'Id Software, for Doom, Quake, Quake II, and Quake3Arena, Team Arena. A huge thank you to Paul Jaquays of id software, for his patience, suggestions, and ideas, and time he spent on this project. (I learned a great deal). Astrocreep, for his ideas, and suggestions. MrElusive of id software, for his help in tuning the map for the bots. L-Fire for his original help on the original ctf version of this map. Nick Triantos for his driver writing talents. =) All the testers at id software; those at the hatlan, Ralph Evans (hat,); and my kids Megan, and Mikey.'"
Kablooie! — Rocket Arena 3 Interviews with Senn and G1zm0
We here at Kablooie! would like to thank crt and the rest of the RA3 Team for letting us be part of the beta test. It has been a real honor and tons of fun! I have to say that everyone involved is very impressed with RA3 and the maps that have been made for it. The main thing I can say about the maps is there is a tremendous variety; wide ranges of visual styles, sizes, and gameplay. I have never been a big fan of 1 on 1 maps, but there are some real gems in RA3. All of the pick-up maps are outstanding and each offers a different kind of gameplay. Rather than post screenshots and talk about each individual map, I've decided to focus on one set of maps and its mapper in these interviews of Senn and g1zm0.