GoldenEye 007 Mod Trailer

It’s 007 meets Quake 2!

007Q2 is the perfect mod to bone up on your skills at the weapons spies use. Weapons like the PP7, AK-47, and ZMG 9mm are what get the killing done, and a plethora of other guns and explosive toys to eliminate the threat were thrown in for good measure. Need to lay a trap for that enemy you just can’t seem to kill? Try some proximity mines or maybe a remote controlled one, just to be extra sure. Gotta go somewhere high real quick? The handy dandy grappling hook will get you there on time!

IoN_PuLse – Team Leader, head coder, mapper, modeler, skinner, texturer, sound artist, etc

BluePhyre – Mapper, sounds, ideas

00DJ0B – Beta tester, sound provider, help files and stuff

Maric – Mapper

berserker(rap) – Ideas, tester

ShArPSh00tEr – Modeler, tester

Sparky – Sound/music person

Smurfy – Beta tester

Gimped Monkey – Beta tester

mikemckim – Tester, runs Goldeneye Extreme

Dude Man – Tester

TechnoMage – Assistant Coder

Cluck – Modeler

Spear – Mapper

Also thanks to: MannY – Created a lot of the models in 007Q2, great 3D modeler

The Counter-Strike Team – Graciously donated their AK-47 model for use (although IoN made the crappy skin)

FuzzySteve – LCC32 help and other stuff (LOTS OF OTHER STUFF)

Electric9 – Created the 007bunker map

Patrick Wagstrom (Pridkett) – Wrote Highlander sword tutorial which I adapted to make the chopping hand

Dan Eisner (DanE) – Wrote the continuation of the sword tut which helped a lot

Paul Brown – MP3 Music

Spine Design – Third Perspective Perspective Code

CGF Mod – Original fog code

Maj. Bitch – Provided code and support for the bitchbots used in the mod

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