It’s 007 meets Quake 2!
007Q2 is the perfect mod to bone up on your skills at the weapons spies use. Weapons like the PP7, AK-47, and ZMG 9mm are what get the killing done, and a plethora of other guns and explosive toys to eliminate the threat were thrown in for good measure. Need to lay a trap for that enemy you just can’t seem to kill? Try some proximity mines or maybe a remote controlled one, just to be extra sure. Gotta go somewhere high real quick? The handy dandy grappling hook will get you there on time!
IoN_PuLse – Team Leader, head coder, mapper, modeler, skinner, texturer, sound artist, etc
BluePhyre – Mapper, sounds, ideas
00DJ0B – Beta tester, sound provider, help files and stuff
Maric – Mapper
berserker(rap) – Ideas, tester
ShArPSh00tEr – Modeler, tester
Sparky – Sound/music person
Smurfy – Beta tester
Gimped Monkey – Beta tester
mikemckim – Tester, runs Goldeneye Extreme
Dude Man – Tester
TechnoMage – Assistant Coder
Cluck – Modeler
Spear – Mapper
Also thanks to: MannY – Created a lot of the models in 007Q2, great 3D modeler
The Counter-Strike Team – Graciously donated their AK-47 model for use (although IoN made the crappy skin)
FuzzySteve – LCC32 help and other stuff (LOTS OF OTHER STUFF)
Electric9 – Created the 007bunker map
Patrick Wagstrom (Pridkett) – Wrote Highlander sword tutorial which I adapted to make the chopping hand
Dan Eisner (DanE) – Wrote the continuation of the sword tut which helped a lot
Paul Brown – MP3 Music
Spine Design – Third Perspective Perspective Code
CGF Mod – Original fog code
Maj. Bitch – Provided code and support for the bitchbots used in the mod