Quake II Magazine Archive: Off Topic — Arcade Flyers and Software Box Art

"Arcade flyers, cabinet design, decals, the box and packaging art are as important as any other part of the software that has been sold over the years; in earlier years of the computer industry, it had to serve as the entire pitch. These are attempts by many groups and individuals,, and the Internet Archive, to capture that unique artwork, even as the software itself lives on."

Quake II Magazine Archive: Quake 64

"GoldenEye might have something to run for cover over (id Software is in the same building as Raster, so that can't hurt). Graphically, Quake 2 looks decent, although it seems they've made a number of changes to the basic look of the game. Beyond the fact that the enemies are now much more framey than they once were (thank you again, Mr. Cart), Raster has seen fit to also change the color palette quite a bit. Essentially they've brightened up the predominantly red / orange-hued levels by adding a smattering of blues and 'warmer' colors. While it's nice to see them trying something different (supposedly in 24-bit color), I'm not sure that people are looking for a friendlier-feeling Quake (I know I'm not). The blue railgun needs to go... I now wait feverishly for the final N64 burn of the greatest PC game of all time."

Quake II Magazine Archive: Off-Topic ⁠— Final Fantasy III

"The finest RPG ever developed is here. Finally, after 3 years of waiting, Final Fantasy III is here, and it's ready to sap your social life for a few weeks. So, you'd better free up some time during mid-October! 1,000 years ago, the War of the magi razed the land, and the spells cast by the Magi Knights were so powerful that they simply negated each other... and magic ceased to exist. Now, substances like iron, gunpowder and the steam engine have been discovered to fill the hole that magic once occupied... in short, technology. Yet only one man, Kefka, recalls childhood tales of a force known as 'magic,' and will stop at nothing to acquire it."

Quake II Magazine Archive: Off-Topic ⁠— Nintendo Virtual Boy

"Since the announcement of Nintendo's groundbreaking 3D game machine, the Virtual Boy, the critics have been anything but kind. Truth is, no one really knows what this great little system is all about. Now, we will shed some light on Mr. Gumpei Yokoi's vision of the future. The Virtual Boy creates a sort of inner sanctum for the game player. The sharp red and black color scheme coupled with the intense 3D environment give you a keen sense of immersion. For the first time ever you feel like you're actually IN the game. Not like the slogans have said in the past, but actually IN the environment. It's hard to explain. Try to imagine strapping a tiny room on to your head that's thirty feet long."

Quake II Magazine Archive: Off-Topic — Nintendo Ultra 64

"Ultra 64: Nintendo's shot at the title. It was the best kept secret in videogames. Some people say that it still is. Ultra 64's launch at Tokyo's Shosinkai exposition on November 24 was the most anticipated videogaming event of the 1990's, possibly of all time. What could be more momentous than the world's most powerful game machine from the world's most powerful game company?"