EGL: Enhanced Graphics Client for Quake 2 by Echon

EGL: Enhanced Graphics Client for Quake 2 by Echon

egl1.jpg

I’m still working on EGL, though mostly on the time-consuming part — GUI scripting. I’ve done a lot of parser work to make it faster to code on them though. I’d say it’s about 50% done. After it’s completed I need to get a graphics artist to make the new menu design, so unfortunately a new menu is still a ways off. I’ll be making a release new menu or not soon though, just to get these new performance upgrades and fixes out. -Echon

EGL: Screen Shots

hb00bfg00hb01bfg02bfg01blaster00hb02blood00blood01railtrail00blood02railtrail01egl_gloom_spikerblood03egl_gloom_healeregl_gloom_magnumglm_tele00railtrail02rockettrail00blood04splash_slime00blood05splash_water00explosion00egl_gloom_cocoonexplosion01egl_conback_q2symboldesategl_conback_q2symbolexplosion02explosion03thirdperson00thirdperson01thirdperson02thirdperson03q3bsp06explosion04explosion05q3bsp07q3bsp02q3bsp04q3bsp03q3bsp05colorcodes00q3bsp00q3bsp01c4explosion00chathud00glm_exterm00glm_exterm01glm_exterm02glm_exterm03glm_exterm04glm_exterm05glm_exterm06glm_exterm07irgoggles0glm_stingfire00glm_stingfire01

https://web.archive.org/web/20060417184820/http://egl.quakedev.com:80/shots/index.php?group=effects

EGL: News

EGL news

https://web.archive.org/web/20060512075717/http://egl.quakedev.com/

EGL: About

EGLEGL

https://web.archive.org/web/20060512075741/http://egl.quakedev.com/about/

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