"The sound of footsteps, the smell of burning... you'd be a fool to fire a point blank rocket. Oh, you're dead! Quake III Arena has been the most awaited game of the year and doesn't disappoint those looking for the ultimate in deathmatch gaming. Load up, get online, and fight back with your very own BFG — that's Big Fragging guide."
Blood. Splashes. Rail trails and rocket effects. Even play Q3A maps in Q2. EGL is an enhanced graphics client for Quake 2 by Echon. Circa 2006.
"18 October 2000: New design for the mapping page ( hope planet quake likes it ). Linked to it from the index page from the Dragon clan to try to separate the two... It was becoming too much to update everything at one shot and will be easier to manage this way. This is the place to go for updates and maps created by myself from now on. -Rimshot"
"Widowmaker for Quake 3 id the FIFTH iteration of this map layout. The original map was made for our clan for Quake waaay back in 1997. It was a pretty spartan affair, but did have a cool aztec texture scheme, something of a novelty for Quake 1. The second copy was a straight conversion and weapon swap for Quake 2, and the third was for Half Life. The fourth was also for Quake 2, but this time for a mod called Steampunk. Some sections were chopped out, some better access added here and there... And so we get to the fifth version, this time for Quake 3. Both TA and vanilla Q3 entities are included. Its' a pretty cool map - it would not have made five revisions without having something going for it."