PlanetQuake: Riding the Rocket — Quake 2 Trickjump Tutorials, by Kaj s8n Haffenden

"Here you'll find a comprehensive guide on every type of trickjump available in Quake 2. Complete with instructive demos, it will provide an excellent starting point for players wishing to become experts at jumping."

PlanetQuake: Riding the Rocket — Weekly Quake II Trickjump Challenges, by Kaj s8n Haffenden

"Last week's first challenge was a bit of a toughie, wasn't it? :). Rest assured, this week's is nice and easy.. well, not too easy to manage a 'perfect' demo, but certainly easy to submit an entry for. In as many ways as you can, without weapons, get to the block above the machinegun. Turning deathmatch mode on will make it easier for one of the jumps, btw, so don't forget that :). -Kaj s8n Haffenden"

Chaos Quake 2 Mod — Dragon Slayers Clan: Quake 2 Skins

"May 21, 2001 — It was brought to my attention that I had the WRONG date posted here! The correct date is the 9th of June. I have gotten a few email's requesting registration and I should get replies out to you some time this week. The main games that are played are 1st person shooters of all types. Other games are welcome and can and will be tried. In your registration e-mail please list the games that you want to play and they will be posted here. There are hotels and restaurants close by. There is also an airport if you are traveling in from out of town. The Date for the next LAN Party is the 9th of June. -Rimshot {DRGN}"

French computer magazine: Joystick — Quake II Preview

"Surtout que John Carmack, le genial designer-programmeur d'id Software, a annonce que le coeur multijoueur de Quake accepterait sans encombres des parties a 200 joueurs simultanement. Vous imaginez ca ? C'est plus du DeathMatch, mais de ventables batailles rangees. Reste a trouver les grosses becanes et les gens prets a les mettre en place pour offrir de telles parties. A suivre..."

Quake II: A New Generation Erupts — DW’s Tactics and Lelow’s Domain

"My philosophy is simple. Hell the very nature of Quake and Quake II demands simplicity. Most deathmatchers have one thing on their mind. ANYTHING MOVES= MUST DIE. Simple huh? Well things start getting complex in the melee of battle, and even more if you want to win. I don't claim to be a Quake god, I'm just trying to help those struggling to get better. All I can say it begins with a simple solution as practice. Keep playing, you'll get better."