The G3D Innovation Engine, by Morgan McGuire — 3D Player Models for Quake 2

"The G3D Innovation Engine is a commercial-grade C++ 3D engine available as Open Source. G3D supports hardware accelerated real-time rendering, off-line rendering like ray tracing, and general purpose computation on GPUs. Its design emphasizes rapid prototyping and innovation, particularly of rendering and game algorithms. G3D provides a set of routines and structures so common that they are needed in almost every graphics program. It makes low-level libraries like OpenGL, network sockets, and audio channels easier to use without limiting functionality or performance. G3D is a carefully designed, feature-rich base on which to prototype your 3D application. The contributors span the graphics industry. The engine is primarily maintained by Morgan McGuire, Zander Majercik, and Josef Spjut at NVIDIA, Corey Taylor, and Michael Mara at Stanford University & Oculus Research. It includes contributions from professional game developers, CAD and DCC developers, students, industry researchers, and professors."

Brian “EvilBastard” Collins’ House of Models

Well, let's see... I would have to say it all started back in '72. That was the year I was born. Grew up in sunny San Diego, and ended up spending the first 23 years of my life there. I could describe them, but I would bore you to tears, so we'll just leave it at that. I attended San Diego State University, and worked as graphic designer extraordinaire for Woodstock's pizza, where I continually drew little dragons (the mascot of Woodstock's), until I accidentally graduated from school.

Darren Pattenden: Traditional Illustration, 3D Modeling / Animation, Quake Stuff

16th September ‘98.

Minor Threat, the Quake 2 clan I was in finally disbanded last week. A relief really. Im a bit old for that shit. It was getting kinda embarrasing. I can still hold my own in a gibbing session tho’ for an old timer! Look for ‘HitmanDaz’ on the CIX Q2 server: Friday nights after the pubs shut or sometimes mid-week. If your across the Atlantic and struggling with nasty ping’s, never fear, I often play at lunchtimes at work on the US Diamond multimedia server (‘cos our web connection goes via California) : or the PCGamer US server (I forget the no.) I’ll take you all on! (you’re probably tucked up in bed at that time anyways).

CleanerWolf: Weitere Models für Quake 2 gibt es bei POLYCOUNT

You want to know why I'm called "CleanerWolf"? Well, at first I just called "Cleaner", that's the killer from "Nikita" and "Leon, the pro". Soon I realized that I was not the only player who called himself "Cleaner" and I just liked that on Bodyshop I was the Werewolf model from Brian Yee. Since I've been a wolf fan for a long time and this model was extremely cool, since then I'm the "Cleaner Wolf".