As in nearly all aspects of the company, the art department at id Software runs on pure synergy. That is, no real distinct lines of responsibility exist among the three artists because they work together so well as a team. The strength of the three-man art department at id comes from experience, hard work, and talent. Adrian Carmack, Kevin Cloud, and Paul Steed created the art for QUAKE 2 (and the upcoming mission pack), and this article reveals how it all came together.
In the previous installment, Quake Marine saved US President Bill Clinton from the insidious deer. In the far future, an older, wiser Quake Marine reflects on his greatest challenge!!!
There are so many benefits to drawing PvP. First and foremost is the realization that I'm very close to accomplishing a dream that started when I was in the fourth grade: To be a professional cartoonist. I get a lot of emails from my readers and almost everyone of them offers a little praise, appreciation and encouragement. And, as if that wasn't enough, every once in a while someone in the industry sends me one of those emails. And so it was last week when Paul Jaquays, designer at id Software decided to drop me a note.
Paul Steed shared his QuakeCon '99 photos and summarized, "Whoohoo! How 'bout them Booth Babes! I think while they didn't exactly make the show, they didn't hurt it either. They had a great time and were genuinely fascinated by the scope of QuakeCon99. Thanks to that organization Fuh-Reak, Anna Kang and the support of all the diligent volunteers, no one can deny this was by far the best community event in a long time."
PlanetQuake's weekly advice column, "Dear Mynx," stripped away the hardware to take a peek at the personal lives of the people behind the game. Think of it as "Dear Abby" meets "Jenny Jones" meets "Quake II."