French computer magazine: Joystick — Quake II Preview

"Surtout que John Carmack, le genial designer-programmeur d'id Software, a annonce que le coeur multijoueur de Quake accepterait sans encombres des parties a 200 joueurs simultanement. Vous imaginez ca ? C'est plus du DeathMatch, mais de ventables batailles rangees. Reste a trouver les grosses becanes et les gens prets a les mettre en place pour offrir de telles parties. A suivre..."

UnixPro.net/QC2K — QuakeCon 2000 Photos, by Donovan Conqueror Young

"Connecting with that community is really what it's all about. QuakeCon is built for it. First, there's the giant tournament … hey, what's a Quake convention without playing a ton of Quake? If you're not beaten to a pulp by the continuous weekend of Quake playing, the stifling Texas heat will probably render you unconscious. If you're lucky, you'll live to make it again next year. If you're unlucky, the giant insects will devour you... Here's to QuakeCon!"

Stomped.com: QuakeCon99 Photos and Wrap-up — by Sean Redwood Martin

"I already mentioned some of my comments on the main page. Here are my final comments. In my opinion, this was not only the best Quakecon ever, but the best LAN party ever. As smoothly as everything ran, you'd think everybody running it were robots that planned for years in advance. Some people this took away from the soul of past Quakecons but I'll take this over soul anyday. I think the soul of Quakecon is getting together with friends you may see all the time and ones that you don't get to see often or just met for the first time and having fun."