"The G3D Innovation Engine is a commercial-grade C++ 3D engine available as Open Source. G3D supports hardware accelerated real-time rendering, off-line rendering like ray tracing, and general purpose computation on GPUs. Its design emphasizes rapid prototyping and innovation, particularly of rendering and game algorithms. G3D provides a set of routines and structures so common that they are needed in almost every graphics program. It makes low-level libraries like OpenGL, network sockets, and audio channels easier to use without limiting functionality or performance. G3D is a carefully designed, feature-rich base on which to prototype your 3D application. The contributors span the graphics industry. The engine is primarily maintained by Morgan McGuire, Zander Majercik, and Josef Spjut at NVIDIA, Corey Taylor, and Michael Mara at Stanford University & Oculus Research. It includes contributions from professional game developers, CAD and DCC developers, students, industry researchers, and professors."
"Quite a psychadelic hit squad we have going on here. I agree with Frosty, that the Thresh skin and the Terrorx are the best of this pack. I believe that the Thresh one is the best. The ctf_blue is just plain and blobby and the ctf_red is barely indistinguishable from the Terrorx. Personally I kinda like'em, even if they are kind'a strange in a busy strung out way."
"Paul Steed's title at iD is simply Artist. The unpretentious simplicity of the title is typical of those that work at iD. What's not so simple is the amazing new world of gaming Paul and co. have created."
As in nearly all aspects of the company, the art department at id Software runs on pure synergy. That is, no real distinct lines of responsibility exist among the three artists because they work together so well as a team. The strength of the three-man art department at id comes from experience, hard work, and talent. Adrian Carmack, Kevin Cloud, and Paul Steed created the art for QUAKE 2 (and the upcoming mission pack), and this article reveals how it all came together.
Here's my version of Laalaa from the great British children's TV show Teletubbies. I've tried to keep the character of the character, the animations are fairly true-to-life and the weapon strapped to the arm is Tubby-Tech styled in blue tubbitanium metal.
Shattered Art - Home of skinner Chris "Shatter" Holden and his comedy modelling sidekick Jon "Shine" Jones.
A new and unique concept for computer gamers and a must for all Quake fans! Make your own free standing Quake marine for your desktop. An easy to assemble 3D card model, printed in full colour on 3 A4 die-cut cards,just fold and glue to make a striking 10” tall figure. Full instructions included. Just a couple of hours patience and a tube of glue are all that’s required!