Quake II Uncovered — The Tips and Tricks of the Masters Explained Step by Step, by Kaj s8n Haffenden and Elih Caulfield Brading

"Welcome to the complete playguide that will transform both newbies and veterans alike into Quake II Gods. No longer will you be the one at the LAN party yelling out, 'Hey! How the hell can you run that fast?' or 'Who took the megahealth? I didn't hear no-one rocketjump!' Now your computer will be the one everyone gathers around, jaws on the floor, emitting wow's and oh-my-god's at your unmatched skill and precision... Okay, maybe you'll need a little practice as well as this guide."

The G3D Innovation Engine, by Morgan McGuire — 3D Player Models for Quake 2

"The G3D Innovation Engine is a commercial-grade C++ 3D engine available as Open Source. G3D supports hardware accelerated real-time rendering, off-line rendering like ray tracing, and general purpose computation on GPUs. Its design emphasizes rapid prototyping and innovation, particularly of rendering and game algorithms. G3D provides a set of routines and structures so common that they are needed in almost every graphics program. It makes low-level libraries like OpenGL, network sockets, and audio channels easier to use without limiting functionality or performance. G3D is a carefully designed, feature-rich base on which to prototype your 3D application. The contributors span the graphics industry. The engine is primarily maintained by Morgan McGuire, Zander Majercik, and Josef Spjut at NVIDIA, Corey Taylor, and Michael Mara at Stanford University & Oculus Research. It includes contributions from professional game developers, CAD and DCC developers, students, industry researchers, and professors."

Quake 2 Skins, by StrangeFate — Mario Vazquez, Digital Artist

"Why me? What's the sense of life? Why can i draw? Why they don't just kill Fox Mulder? How can people be so stupid and bad? Is there an IP scrambler or else? How does a real UFO look like? 6474879*54375,64? Mom? What's really down there on the oceans? why do i even bother about something if i'm going to die anyway? are most people really that boring or is it me? Why does Quake2 look at 800x600 the same as in 640x480? why do people harrass others instead of ignoring them? Why didn't we receive UO here? What sort of people do read pages like this? are dolphins really that intelligent?"

Meeting QuakeCon People — by Jennifer Danakate Kahng

"hi :) i was able to take a vacation during august of 2001. it just so happened that quakecon was going on during august 9 - 12 and that gave me the perfect opportunity to meet some people i've only known online and others i get to see yearly, if that often. the event itself is pretty much a big party and not really my thing, so i stayed with my friends riana and rich and hung out with them. we also stole my friend yoss away from quakecon for a day to hang out with us. here is my collection of pictures that i took. i hope to put some more up once riana and yoss send me the pictures they took."