This video explores how the open code 3D engines of the Quake videogames became a new medium for artists.

Archiving the history of the video game Quake 2: created by id Software; customized by the Quake 2 community.
Quake 2 history videos by Arthur Mullen — aka Quake 2 archivist Donde. Each are approximately 20 minutes long and explore a different dimension of the Quake 2 universe.
This video explores how the open code 3D engines of the Quake videogames became a new medium for artists.
ARQuake: The Outdoor Augmented Reality Gaming System by Wayne Piekarski and Bruce Thomas. Big thank you to the Tinmith Augmented Reality Project for maintaining an excellent archive of research, photos and videos, without which this deep dive in ARQuake would not have been possible. Please check out tinmith.net for more information!
MIB-clan. The Men in Black, one of Germany’s best Quake II clans. Just look at the total frags in the screen shots. Mib beat GoV 169-1 and MIB-Werewolf never died in that match. The photographs shown here are TeddysJam’s photos of the Deathmatch Showdown 3 LAN Party from June 2000. This medium sized LAN was hosted by TeddysJam friend Wildcard. There was great weather and the guys pitched tents for camping, and they all enjoyed beer and steaks without end and at a good price.
Take a look back at the creative, fun maps that IROQ Clan custom made for Quake 2. Dedicated to IROQ_Vixen, and the Immortal Rulers of Quake.
Thank you to everybody who contributed to making an amazing QuakeCon! Please let me know in the comments if you see your contribution to QuakeCon in this video and I will give you a shoutout... so many people people have a hand in making our Quake community great, and all deserve credit.