There are so many benefits to drawing PvP. First and foremost is the realization that I'm very close to accomplishing a dream that started when I was in the fourth grade: To be a professional cartoonist. I get a lot of emails from my readers and almost everyone of them offers a little praise, appreciation and encouragement. And, as if that wasn't enough, every once in a while someone in the industry sends me one of those emails. And so it was last week when Paul Jaquays, designer at id Software decided to drop me a note.
Scott Kurtz has wanted to be a cartoonist since he was 9 years old. Although he created comics all throughout elementary school, high school and college, his work first appeared on the internet in 1998. Scott's earlier strips Wedlock and Samwise earned him his first (albeit small) online audiences and gained him notice in the computer gaming industry. PvP debuted on May 4th 1998 and has run ever since.
ARQuake: The Outdoor Augmented Reality Gaming System by Wayne Piekarski and Bruce Thomas. Big thank you to the Tinmith Augmented Reality Project for maintaining an excellent archive of research, photos and videos, without which this deep dive in ARQuake would not have been possible. Please check out tinmith.net for more information!
Dutch Orange Legion – famed modders who created 3TCTF mod for Quake II – also crafted incredible Quake art pieces and wrote stories and poetry based on the Quake game world. Of particular note is, “The World of Quake,” possibly the oldest Quake poem, by Majika.
Kablooie! was formed as a Rocket Arena 2 team in the spring of 1998 by rackboy and Greblaja. The two, having been members together in Clan Phantasm years earlier, ran into each other on a Rocket Arena 2 server and thought it would be fun to form a team to compete in RA2.
Take a look back at the creative, fun maps that IROQ Clan custom made for Quake 2. Dedicated to IROQ_Vixen, and the Immortal Rulers of Quake.
Thank you to everybody who contributed to making an amazing QuakeCon! Please let me know in the comments if you see your contribution to QuakeCon in this video and I will give you a shoutout... so many people people have a hand in making our Quake community great, and all deserve credit.