PvP Player Versus Player Cartoonist Scott Kurtz Visits id Software

There are so many benefits to drawing PvP. First and foremost is the realization that I'm very close to accomplishing a dream that started when I was in the fourth grade: To be a professional cartoonist. I get a lot of emails from my readers and almost everyone of them offers a little praise, appreciation and encouragement. And, as if that wasn't enough, every once in a while someone in the industry sends me one of those emails. And so it was last week when Paul Jaquays, designer at id Software decided to drop me a note.

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PvP Player Versus Player Quake 2 Comics by Scott Kurtz

Scott Kurtz has wanted to be a cartoonist since he was 9 years old. Although he created comics all throughout elementary school, high school and college, his work first appeared on the internet in 1998. Scott's earlier strips Wedlock and Samwise earned him his first (albeit small) online audiences and gained him notice in the computer gaming industry. PvP debuted on May 4th 1998 and has run ever since.

Augmented Reality Quake: a 3D Game for a 3D World

ARQuake: The Outdoor Augmented Reality Gaming System by Wayne Piekarski and Bruce Thomas. Big thank you to the Tinmith Augmented Reality Project for maintaining an excellent archive of research, photos and videos, without which this deep dive in ARQuake would not have been possible. Please check out tinmith.net for more information!