Gamers Extreme: Resources for the Hardcore Gamer — GX Guide to Quake II CTF

"Like the game of Quake II itself, Capture the Flag is an incredibly fun experience, but even that can be heightened greatly by understanding the basic and advanced strategies used by veteran players to frag and cap with ease. These strategies involve the knowledge and implementation of the game's 'Tech Powerups,' standard Deathmatch skills to employ in fights, and later, communication with members of your team, setting up offensive and defensive squads, and much more. CTF, as a 'goal-based' game, redefines standard free-for-all and team games, and is truly the Thinking Man's Quake II."

Japanese Castles — Quake 3 Arena Map, by Mike G1zm0 Burbidge

"From the Credits, in the map's .txt file: 'Id Software, for Doom, Quake, Quake II, and Quake3Arena, Team Arena. A huge thank you to Paul Jaquays of id software, for his patience, suggestions, and ideas, and time he spent on this project. (I learned a great deal). Astrocreep, for his ideas, and suggestions. MrElusive of id software, for his help in tuning the map for the bots. L-Fire for his original help on the original ctf version of this map. Nick Triantos for his driver writing talents. =) All the testers at id software; those at the hatlan, Ralph Evans (hat,); and my kids Megan, and Mikey.'"

Action Gear — The Action Quake 2 Accessories Archive, by MarlPoro

"The site was founded 7th February 2005 to serve the players of Action Quake 2 — the greatest game of them all. Here we provide all kinds of material to help the players make their gaming experience even more enjoyable, you can see everything we offer at the moment in the left-side menu. Remember — there is always new stuff coming, so pay us a visit every now and then :-) In matter of fact, the project was started already in year 2003, but it drained out cause of lack of interest. If you remember 'Action Adrenaline', then you'll know what we're talking about. What-so-ever, now we're here to finish the job. And for all of you developers: Please share your work, because it keeps this scene fresh and more alive."

PlanetQuake: Riding the Rocket — Weekly Quake II Trickjump Challenges, by Kaj s8n Haffenden

"Last week's first challenge was a bit of a toughie, wasn't it? :). Rest assured, this week's is nice and easy.. well, not too easy to manage a 'perfect' demo, but certainly easy to submit an entry for. In as many ways as you can, without weapons, get to the block above the machinegun. Turning deathmatch mode on will make it easier for one of the jumps, btw, so don't forget that :). -Kaj s8n Haffenden"

Steam Community — Quake II RTX: Photo Mode Screenshots

"Quake II RTX is our ray-traced remaster of the beloved 1997 first-person shooter. In November, we introduced a ton of new features and enhancements, and now we’re back with Quake II RTX v1.3. This adds an awesome new photo mode for custom screenshots, along with a free camera and Depth of Field option for making cinematic-quality shots..."

Chaos Quake 2 Mod — Chaotic Dreams reborn: ROM LAN Party, June 8, 2000

"Now a short trip back into (maybe not so) Real Life (tm). (Just the right thing for the official start of this page) -=ROM=- who runs the famous ROMLAND CHAOS SERVER in NY just sent me some facts & pictures the first -=ROM-LAN=- 1 Party. His own words: "…it was great to have the following clans together: {FU}, [TnT], {TCA}, and AAK! We all had a blast and people came from all over including Norway, Michigan, Wisconsin, Canada, New Jersey, and Pennsylvania… Everyone will be really happy to see their faces posted on Chaotic Dreams' website. We played Chaos almost the entire time here!' So… let's post these faces… =)"

Chaos Quake 2 Mod — Chaotic Maps, by Ilya Mikhajlov

"Quite a few years have passed when maps were made for the network component of Quake 2 Chaos. It seems that everything, the game is hopelessly outdated, but no - even now, during the break of working days, it is possible to get a portion of the crazy adrenaline in the slaughterhouse under the modification for the legendary game — Chaos. The OpenGL engine, new textures, a crazy arsenal of weapons and fun bots give the game a chance to run to this day. Well, if there are like-minded Old Believers for a network game … In this blog, over time... screenshots and descriptions of all the material that has seen the light here will also be presented."