French computer magazine: Joystick — Weapons Factory, Chaos, Action, and more Quake 2 mods

"Weapons Factory est un Mod (modification totale ou partie des regles, des modeles physiques, des graphismes et des armes de Quake) pour le type de jeu connu sous le nom de Capture The Flag. Le mode capture du drapeau est l'un des seuls refuges des joueurs de Quake qui refusent le bourrinage systematique du bon vieux deathmatch. Weapons Factory conserve tous ces avantages en permettant meme un jeu encore plus fin."

French computer magazine: Joystick — Quake II Preview

"Surtout que John Carmack, le genial designer-programmeur d'id Software, a annonce que le coeur multijoueur de Quake accepterait sans encombres des parties a 200 joueurs simultanement. Vous imaginez ca ? C'est plus du DeathMatch, mais de ventables batailles rangees. Reste a trouver les grosses becanes et les gens prets a les mettre en place pour offrir de telles parties. A suivre..."

The G3D Innovation Engine, by Morgan McGuire — 3D Player Models for Quake 2

"The G3D Innovation Engine is a commercial-grade C++ 3D engine available as Open Source. G3D supports hardware accelerated real-time rendering, off-line rendering like ray tracing, and general purpose computation on GPUs. Its design emphasizes rapid prototyping and innovation, particularly of rendering and game algorithms. G3D provides a set of routines and structures so common that they are needed in almost every graphics program. It makes low-level libraries like OpenGL, network sockets, and audio channels easier to use without limiting functionality or performance. G3D is a carefully designed, feature-rich base on which to prototype your 3D application. The contributors span the graphics industry. The engine is primarily maintained by Morgan McGuire, Zander Majercik, and Josef Spjut at NVIDIA, Corey Taylor, and Michael Mara at Stanford University & Oculus Research. It includes contributions from professional game developers, CAD and DCC developers, students, industry researchers, and professors."

Quake2.com — GIB: Quake II Scene Pack, by The Enforcer

"November 26, 1998 — Hi. I just got some free time (my brother is playing Zelda and I'm stuck on the boss of Half-Life) so I'm updateing the site a bit. Okay okay, so i didn't update the site... but I am makeing a nice anoucement: COMING SOON "The Enforcer's Scene Pack!!" Yes, you read right, I'm working on a nice little pack of almost all of my scenes! They will all be on QSB format, so you can edit them, look at them in 3d, and even send edited versions to me to put on the site! Check in later for the pack."

DaRkBoBs and Onslaghts WeB PaGe: DaRkBoBs QsB pIcS and Quake 2 SkInZ

"Onslaught will be making a Team Fortress page soon. I am making a Quake 2 mod called SkReWy Q2. There will be a page up soon and pics as soon as I get something done on it. One more thing, I am starting a LMCTF clan, if you are interested, please e-mail me at the bottom of the page. (Newbies are welcome, experience preferred.)"