"Last year, Duke Nukem defended Earth from an alien invasion and in the process gave us one of the PC's most enjoyable 3D action games. Now he's back, powered by the Quake engine and defending America's cultural capital — Las Vegas — from a second swarm of interstellar scumbugs. Hang onto your hats and turn the page for your first-ever look at Duke Nukem Forever."
"In a quest for vengeance, players assume the role of warrior, rogue or sorcerer and descend into the expansive labyrinth hidden beneath their village. As players venture deeper into the catacombs, they discover weapons, armor, and magical treasures — all of which develop their character's skills and abilities. With every new weapon or spell, players build a more powerful arsenal for their final attack on Diablo."
"From humble beginnings in Silicon Valley, California, Apple Computer has grown from a two-man, sister's bedroom operation to a major force in the world of home and business computers, with $8 billion in sales and an installed userbase of nearly 17 million. Its user-friendly machines have cornered the desktop publishing and graphic design markets. Its RISC-based PowerMac is one of the most powerful home computers ever made. And now, with a little help from Japanese manufacturer Bandai, it has its sights set on the home multimedia and games market. Edge magazine chronicles the Apple phenomenon and looks at the company's plans for the future."
"Welcome to the arcade. It ain't America. It ain't even Earth. Once you step through those doors, you enter a dimension of electronic fantasy - a virtual reality rocked by flashing lights, digital beeps, computer voices and humanoid trash talk. If you're an alien or a parent or something, you probably think that these dens of electronic inquiry are LAWLESS, DANGEROUS PLACES. But we know better. The arcade is a different world - but it does have rules."
"'Tony Hetherington takes an indepth look at Monolith's giant, real time, action game as tries to stop the Robot Liberation Front.' -Quake Minus One reviewed, Computer Gamer, August 1985 — and more articles from the computer gaming magazines of the 1980s."