Well, #quakecon seemed to be a success. Several people were impressed with the turnout including the id boys. I will have #quakecon pics in a few days and I'll have room to post them since I now have more web page space. Like a little good web page maintainer I took a fair amount of notes. I attended Thursday night, Friday night, and Saturday afternoon.
¡ Que felicidad ! Acabamos de comprar nuestras 2 primeras cajas de latas de cervezas ... (Woty, Voy, Padrino,Texas) ...vengaaaa, vamos a comer.
In the previous installment, Quake Marine saved US President Bill Clinton from the insidious deer. In the far future, an older, wiser Quake Marine reflects on his greatest challenge!!!
There are so many benefits to drawing PvP. First and foremost is the realization that I'm very close to accomplishing a dream that started when I was in the fourth grade: To be a professional cartoonist. I get a lot of emails from my readers and almost everyone of them offers a little praise, appreciation and encouragement. And, as if that wasn't enough, every once in a while someone in the industry sends me one of those emails. And so it was last week when Paul Jaquays, designer at id Software decided to drop me a note.
Come and find me in the DondeQ2 teeshirt from Thursday to Sunday QuakeCon and let's make a video of you answering my 3 questions... 1) How long have you been playing Quake? 2) How does playing Quake make you feel? 3) What's the best thing that ever happened to you from playing Quake? I have DondeQ2 postcards (while supplies last!) to thank folks willing to brave the video experience!
Paul Steed shared his QuakeCon '99 photos and summarized, "Whoohoo! How 'bout them Booth Babes! I think while they didn't exactly make the show, they didn't hurt it either. They had a great time and were genuinely fascinated by the scope of QuakeCon99. Thanks to that organization Fuh-Reak, Anna Kang and the support of all the diligent volunteers, no one can deny this was by far the best community event in a long time."
PlanetQuake's weekly advice column, "Dear Mynx," stripped away the hardware to take a peek at the personal lives of the people behind the game. Think of it as "Dear Abby" meets "Jenny Jones" meets "Quake II."