"The other day, I was given the opportunity to interview probably my favorite id Software employee, funny guy, level design hero of mine, and all around cool dude, Tim Willits. Part of the interview was done by phone and part in person at id's offices. Tim shared some insights on the design of the highly anticipated, cosmos ruling Quake 2 and how to be diplomatic. I was shown the examples (very cool) talked about in the interview, so they DO exist in the game already. Hopefully you will learn new things about Quake 2, as I did."
Stomped.com: QuakeCon99 Photos and Wrap-up — by Sean Redwood Martin
"I already mentioned some of my comments on the main page. Here are my final comments. In my opinion, this was not only the best Quakecon ever, but the best LAN party ever. As smoothly as everything ran, you'd think everybody running it were robots that planned for years in advance. Some people this took away from the soul of past Quakecons but I'll take this over soul anyday. I think the soul of Quakecon is getting together with friends you may see all the time and ones that you don't get to see often or just met for the first time and having fun."
Redwood’s Photos of QuakeCon ’96 and ’97
Well, #quakecon seemed to be a success. Several people were impressed with the turnout including the id boys. I will have #quakecon pics in a few days and I'll have room to post them since I now have more web page space. Like a little good web page maintainer I took a fair amount of notes. I attended Thursday night, Friday night, and Saturday afternoon.
Assassin 3D: Precision Deathmatch Controller
The Assassin 3D is designed exclusively for swift killing in a high-speed gaming environment. First, the Assassin 3D trackball provides quick and direct aiming. For example, spinning the ball 90 degrees makes an exact 90-degree turn in your game.
Stomped.com: Paul Steed’s QuakeCon ’99 Wrapup
Paul Steed shared his QuakeCon '99 photos and summarized, "Whoohoo! How 'bout them Booth Babes! I think while they didn't exactly make the show, they didn't hurt it either. They had a great time and were genuinely fascinated by the scope of QuakeCon99. Thanks to that organization Fuh-Reak, Anna Kang and the support of all the diligent volunteers, no one can deny this was by far the best community event in a long time."