PlanetQuake's weekly advice column, "Dear Mynx," stripped away the hardware to take a peek at the personal lives of the people behind the game. Think of it as "Dear Abby" meets "Jenny Jones" meets "Quake II."
Archiving the history of the video game Quake 2: created by id Software; customized by the Quake 2 community.
PlanetQuake's weekly advice column, "Dear Mynx," stripped away the hardware to take a peek at the personal lives of the people behind the game. Think of it as "Dear Abby" meets "Jenny Jones" meets "Quake II."
This level isn't an architectural wonder. It's not meant to have you "ooh-ing and ahh-ing". It's about having fun. Took a chunk of my weekend to make it. If you don't have a lot of fun playing in it... I'll have to send Eugene over. ;) Walter Costinak aka |2|
The Panther XL allows the player to "Free-Look" totally independent of the direction of travel. With this independent control you can run one direction and fire in another without breaking stride. You can also "slide" around corners with your gun always aimed in front of you, ready for anything. John Romero, Co-creator of Quake, famously said, "If you wanna crack skulls with the big boys, get a Panther XL."
The story of video game artist Kevin "Rorshach" Johnstone, from Stranraer, Scotland, who has become a legend of the Quake skins community.
The Zen of Frag: The PC Gamer editors chip in with their own personal tips for success in a Quake II death match.