"Pete: I started mapping for q2 initially. I bought death match maker from a local shop and had a play with it and created a few maps . Then I thought about coding... I downloaded the compiler and the source and had a look at the source, which is just C. Initially I started with small chnages, but then experimented with more ambitious ideas. then on to q3..."
Author: Jeremy Mikus (Shaku) Description: Just a CTF map I did (my first level all together mind you), for the TerraFusion Cap-Pak contest.
Info about the Author: Just another Q2ctf addict. These are part of a multi-pack of ctf maps named 'Reminisce' I am planning on doing so sit tight for more. :) Bfg moaners learn to use it.
Whee..that was fun. Too bad it lasted only four days. I could have easily spent a few more days drinking beer (cider! :P) and having fun with all those dudez. Believe it or not, we actually played some q2ctf too.
"This was one of the most intense maps I had ever worked on. Mainly because it wasn't a solo task but created from the beginning with L-Fire. Believe it or not, this actually started out as Force Ten. But 87 revisions later it doesn't resemble it very much. This is by far my best CTF map to date, and I have to thank L-Fire and the YYZ beta testers for all their input."