The Engines of Creation: McKinleys Vengeance — A map for Quake III Arena by Jerry Eraser Laman

"Eraser did a fine job in capturing the layout and architectural traits of McKinley Revival. The base is almost identical to the Quake II version and the layout is spot on. The map was however completely build from scratch and only the trusty eye was used to copy the layout of the original."

The Engines of Creation: Stronghold Opposition for Q3A (V.2) — by Remco SithLord Mooijweer

"q3strongholdv2.bsp — Stronghold Opposition for Q3A, version 2.0, by Remco SithLord Mooijweer, April 12, 2001, for Quake III Team Arena. Stronghold Opposition for Q3A is a CTF map based on Quake 2 CTF's q2ctf2.bsp — Stronghold Opposition, but built from scratch. Additional credits to id software for Quake III Arena & Quake III Team Arena — Kiltron for his texturepacks — Evil Lair for the crate textures — Dave 'Zoid' Kirsch for the original mapdesign — Eraser, Lynx, Mr SDI, Menno de Benno, Nerdshuntress, r3tina, Unrevocable History and WayWard for play-testing and design tips."

QuakeUnity.com — Inside id Software, by Roger Lamarca

"When first entering the two story office building where id Software is currently headquartered... you are greeted by a huge DOOM logo, multiple pinball machines, and lots of awards blanketing the walls. Right behind id's secretary, Donna Jackson, you will find a room holding a original DOOM figure sculpted by id years ago. The id trophy shelf also located in the lobby, consists of various game boxes and awards id has won over the years."

Lan-Arena 6, Paris, France, May 25, 26, 27, 2001

La sixième édition de la Lan Arena se déroulera les vendredi 25, samedi 26 et dimanche 27 mai 2001, dans la salle du foyer de l'Arche, qui se trouve sous l'arche de la Défense, en bordure de Paris. Ce sont 1200 joueurs qui sont attendus cette fois-ci, à comparer avec les 800 de la précédente édition, pour se mesurer à Quake 3, Rocket Arena, Starcraft, Counter-Strike et Unreal Tournament.