French computer magazine: Joystick — Weapons Factory, Chaos, Action, and more Quake 2 mods

"Weapons Factory est un Mod (modification totale ou partie des regles, des modeles physiques, des graphismes et des armes de Quake) pour le type de jeu connu sous le nom de Capture The Flag. Le mode capture du drapeau est l'un des seuls refuges des joueurs de Quake qui refusent le bourrinage systematique du bon vieux deathmatch. Weapons Factory conserve tous ces avantages en permettant meme un jeu encore plus fin."

PlanetQuake.com: PolyCount, 2002 – 2004 — All image rights belong to their authors

"Good evening, all. Just poking my furry little nose into the door to let you know that our Model of the Week has changed, yet again. Funny, it just did that last week! Wonders never cease. This time, we've taken a look at a big beefy steel cavalier that is the Space Marine 40K and roasted him slowly over an open fire, being sure to turn the spit counter-clockwise to lock in that farm fresh flavor. Yum!"

Thompp Nation: Interview with Team Rocket leader Pete Thompson

"Pete: I started mapping for q2 initially. I bought death match maker from a local shop and had a play with it and created a few maps . Then I thought about coding... I downloaded the compiler and the source and had a look at the source, which is just C. Initially I started with small chnages, but then experimented with more ambitious ideas. then on to q3..."

The Engines of Creation: Stronghold Opposition for Q3A (V.2) — by Remco SithLord Mooijweer

"q3strongholdv2.bsp — Stronghold Opposition for Q3A, version 2.0, by Remco SithLord Mooijweer, April 12, 2001, for Quake III Team Arena. Stronghold Opposition for Q3A is a CTF map based on Quake 2 CTF's q2ctf2.bsp — Stronghold Opposition, but built from scratch. Additional credits to id software for Quake III Arena & Quake III Team Arena — Kiltron for his texturepacks — Evil Lair for the crate textures — Dave 'Zoid' Kirsch for the original mapdesign — Eraser, Lynx, Mr SDI, Menno de Benno, Nerdshuntress, r3tina, Unrevocable History and WayWard for play-testing and design tips."

QuakeUnity.com — Inside id Software, by Roger Lamarca

"When first entering the two story office building where id Software is currently headquartered... you are greeted by a huge DOOM logo, multiple pinball machines, and lots of awards blanketing the walls. Right behind id's secretary, Donna Jackson, you will find a room holding a original DOOM figure sculpted by id years ago. The id trophy shelf also located in the lobby, consists of various game boxes and awards id has won over the years."