"Paul Steed's title at iD is simply Artist. The unpretentious simplicity of the title is typical of those that work at iD. What's not so simple is the amazing new world of gaming Paul and co. have created."
Archiving the history of the video game Quake 2: created by id Software; customized by the Quake 2 community.
"Paul Steed's title at iD is simply Artist. The unpretentious simplicity of the title is typical of those that work at iD. What's not so simple is the amazing new world of gaming Paul and co. have created."
Teksas przywitał nas palącym słońcem i drgającym, suchym, zatykającym ptuca powietrzem. Deszczu nie widziano tam od kilku miesięcy, a liczba ofiar śmiertelnych suszy przekroczyła już setkę, łia szczęście my (RooS i Yarornir) nie przyjecha liśmy tam uprawiać pól, tylko wziąć udział w największym do tej pory kwakowym party: QuakeCon CFL 1998.
QuakeCon 2019: Quake II duel tournament final results, and featuring two matches that I filmed inside the QuakeCon 2019 BYOC: Flame versus Vea, and Dead Beat versus Rix, with highlights, and a blast from the past with the Brothers of Tru Fragging.
As in nearly all aspects of the company, the art department at id Software runs on pure synergy. That is, no real distinct lines of responsibility exist among the three artists because they work together so well as a team. The strength of the three-man art department at id comes from experience, hard work, and talent. Adrian Carmack, Kevin Cloud, and Paul Steed created the art for QUAKE 2 (and the upcoming mission pack), and this article reveals how it all came together.
This week ArrrCee and dumptruck escape to another universe! The Quake 2 universe that is. Donde takes us on a decades-long journey through the worldwide Quake 2 multiplayer scene. He documents the historical, sometimes hysterical and always human stories starring gamers from around the world. It's late 90's gaming history, one Quake 2 story at a time. Another weird, wonderful and sometimes deeply poignant edition of the QuakeCast.