Raport Z Dallas, Reset Magazine, September 1998

Teksas przywitał nas palącym słońcem i drgającym, suchym, zatykającym ptuca powietrzem. Deszczu nie widziano tam od kilku miesięcy, a liczba ofiar śmiertelnych suszy przekroczyła już setkę, łia szczęście my (RooS i Yarornir) nie przyjecha liśmy tam uprawiać pól, tylko wziąć udział w największym do tej pory kwakowym party: QuakeCon CFL 1998.

The Art of Quake 2, by Paul Steed

As in nearly all aspects of the company, the art department at id Software runs on pure synergy. That is, no real distinct lines of responsibility exist among the three artists because they work together so well as a team. The strength of the three-man art department at id comes from experience, hard work, and talent. Adrian Carmack, Kevin Cloud, and Paul Steed created the art for QUAKE 2 (and the upcoming mission pack), and this article reveals how it all came together.

QuakeCast #20: Donde – Quake 2 Archivist

This week ArrrCee and dumptruck escape to another universe! The Quake 2 universe that is. Donde takes us on a decades-long journey through the worldwide Quake 2 multiplayer scene. He documents the historical, sometimes hysterical and always human stories starring gamers from around the world. It's late 90's gaming history, one Quake 2 story at a time. Another weird, wonderful and sometimes deeply poignant edition of the QuakeCast.