"A whole lotta new changes, including fixed up effects, removed bugs and the following: ent shadows, water waves, angled footprints, custom sounds, new weapon code, a new slowmo system for SP, and a whole lot more. Have fun with it. 10-4."
"Everyone says how you use a rail gun properly, and the famous BFG triangle of death tutorials, but no-one ever pays such a hand sized, ball of TNT its dues. . . well, I do!" - The Doover
Insane Weapons Mod is a mod that brings new, creative and insane weapons into the Quake2 world. Keeping in mind that this is an early weapons test, there is not much new in terms of features and gamemodes, but many of them are awaiting implementing! There are many weapons, features and items that you will need to deal with, but it's not a problem since everything is kept simple and managable.
Immortal Rulers of Quake [IROQ Clan] are not just an average Quake 2 clan. We are a group of close friends who have formed a very tight knit family, and Robin and I are very proud to say that we are part of such an excellent organization. IROQ originally began as a deathmatch only clan, but has since branched out into many other Quake 2 mods, including OSP Tourney Rail, Weapons Of Destruction, and recently into the Quake 3 world. The clan contains some very talented players, especially in the rail, WOD, and Quake 3 field, map and skin makers, as well as many members with a strong sense of computer knowledge.
The Pro-Rocket Manifesto or.."give me back my rocket launcher.. PLEASE !" in pre-defense of the PRO-ROCKET MOD-STANDARD, authored by Cardiac, April 1998 SO WHY DOESN'T QUAKE2 DEATHMATCH DO IT FOR ME ? Big can of worms here. I've got to start off by saying that I think id did a phenomenal job on Quake2. Besides …