Esta era una idea que tenía en mente desde los días del Doom II... Kubrick nos enseñó cómo los tipos malos podían amar a Ludwig Van... Aaah, la alegría del deathmatch... :)

Archiving the history of the video game Quake 2: created by id Software; customized by the Quake 2 community.
Esta era una idea que tenía en mente desde los días del Doom II... Kubrick nos enseñó cómo los tipos malos podían amar a Ludwig Van... Aaah, la alegría del deathmatch... :)
Shattered Art - Home of skinner Chris "Shatter" Holden and his comedy modelling sidekick Jon "Shine" Jones.
This level isn't an architectural wonder. It's not meant to have you "ooh-ing and ahh-ing". It's about having fun. Took a chunk of my weekend to make it. If you don't have a lot of fun playing in it... I'll have to send Eugene over. ;) Walter Costinak aka |2|
Zen and the Art of Level Design 11/19/97 by erik robson As I've picked up the pace with my own level design over the past few months, I've also started playing other designers' levels with a more critical eye. Some very interesting patterns start to emerge when you sample a cross-section of the single-player Quake …