The G3D Innovation Engine, by Morgan McGuire — 3D Player Models for Quake 2

"The G3D Innovation Engine is a commercial-grade C++ 3D engine available as Open Source. G3D supports hardware accelerated real-time rendering, off-line rendering like ray tracing, and general purpose computation on GPUs. Its design emphasizes rapid prototyping and innovation, particularly of rendering and game algorithms. G3D provides a set of routines and structures so common that they are needed in almost every graphics program. It makes low-level libraries like OpenGL, network sockets, and audio channels easier to use without limiting functionality or performance. G3D is a carefully designed, feature-rich base on which to prototype your 3D application. The contributors span the graphics industry. The engine is primarily maintained by Morgan McGuire, Zander Majercik, and Josef Spjut at NVIDIA, Corey Taylor, and Michael Mara at Stanford University & Oculus Research. It includes contributions from professional game developers, CAD and DCC developers, students, industry researchers, and professors."

Quake2.com — GIB: Quake II Scene Pack, by The Enforcer

"November 26, 1998 — Hi. I just got some free time (my brother is playing Zelda and I'm stuck on the boss of Half-Life) so I'm updateing the site a bit. Okay okay, so i didn't update the site... but I am makeing a nice anoucement: COMING SOON "The Enforcer's Scene Pack!!" Yes, you read right, I'm working on a nice little pack of almost all of my scenes! They will all be on QSB format, so you can edit them, look at them in 3d, and even send edited versions to me to put on the site! Check in later for the pack."

PlanetQuake.com: Polycount — Quake II Skins, by Frosty

"Quite a psychadelic hit squad we have going on here. I agree with Frosty, that the Thresh skin and the Terrorx are the best of this pack. I believe that the Thresh one is the best. The ctf_blue is just plain and blobby and the ctf_red is barely indistinguishable from the Terrorx. Personally I kinda like'em, even if they are kind'a strange in a busy strung out way."