"So you've played the maps of CHAOS often enough and want to start your own 'chaotic dreams'? Here you will find everything you need to start with your own CHAOS-DM map. If you really shouldn't find the thing you're looking for and need a new CHAOS texture, a new kind of background sound or even a new environment for your map then don't hesitate and ask SPA. He really likes to help you with creating the chaotic feeling you want to have in your map... and we always love map-makers who are a little bit innovative and try something new... and... who knows? Maybe your next map will even be in our next map-package! =)"
"So... how is ChaosDM really looking like? Still can't imagine how a broadsword can scare you in a game like Quake 2? Or how really bad a player can be with a full-sized Buzzsaw in his hands? Ok, check out this eyecandy!"
"The G3D Innovation Engine is a commercial-grade C++ 3D engine available as Open Source. G3D supports hardware accelerated real-time rendering, off-line rendering like ray tracing, and general purpose computation on GPUs. Its design emphasizes rapid prototyping and innovation, particularly of rendering and game algorithms. G3D provides a set of routines and structures so common that they are needed in almost every graphics program. It makes low-level libraries like OpenGL, network sockets, and audio channels easier to use without limiting functionality or performance. G3D is a carefully designed, feature-rich base on which to prototype your 3D application. The contributors span the graphics industry. The engine is primarily maintained by Morgan McGuire, Zander Majercik, and Josef Spjut at NVIDIA, Corey Taylor, and Michael Mara at Stanford University & Oculus Research. It includes contributions from professional game developers, CAD and DCC developers, students, industry researchers, and professors."
"November 26, 1998 — Hi. I just got some free time (my brother is playing Zelda and I'm stuck on the boss of Half-Life) so I'm updateing the site a bit. Okay okay, so i didn't update the site... but I am makeing a nice anoucement: COMING SOON "The Enforcer's Scene Pack!!" Yes, you read right, I'm working on a nice little pack of almost all of my scenes! They will all be on QSB format, so you can edit them, look at them in 3d, and even send edited versions to me to put on the site! Check in later for the pack."
"Sunday November 8, 1998 — New gallery pics - take a look. I received a record number of pictures from QSB artists last month! Thanks to everyone who participated. If you submitted a picture and don't see, don't be discouraged, get to work and submit another."
"Quite a psychadelic hit squad we have going on here. I agree with Frosty, that the Thresh skin and the Terrorx are the best of this pack. I believe that the Thresh one is the best. The ctf_blue is just plain and blobby and the ctf_red is barely indistinguishable from the Terrorx. Personally I kinda like'em, even if they are kind'a strange in a busy strung out way."
"Why me? What's the sense of life? Why can i draw? Why they don't just kill Fox Mulder? How can people be so stupid and bad? Is there an IP scrambler or else? How does a real UFO look like? 6474879*54375,64? Mom? What's really down there on the oceans? why do i even bother about something if i'm going to die anyway? are most people really that boring or is it me? Why does Quake2 look at 800x600 the same as in 640x480? why do people harrass others instead of ignoring them? Why didn't we receive UO here? What sort of people do read pages like this? are dolphins really that intelligent?"