Today we are going inside the Quake movie director's studio to re-visit the films of Leo Lucien-Bay, aka Dr. Nemesis, one of the first prominent black machinima directors. Join us, thru the time traveling power of the Internet Archive, as we revisit the lost Quake movies of Dr. Nemesis.
A unique piece of Machinima, Dragons is about self feeding evil, if u MUST have the story, after that enjoy the fight. A vast improvement from the fight and animation in Bouncer Please, however was only done with CFX. Caters both for the art, and the action flick fans. Enjoy.
"It's kind of a take on deathmatching, and romance, from a poetry angle. Don't ask how those go together, just watch the film. It rocks!" Dr. Nemesis
Imagine being a Marine, packing ammo so tight that your eyes are turning blue, and carrying enough explosives to take out a small town. Your walking down a dark, gloomy hall way, having to watch your back while walking, and all of a sudden you smell a strong, snotty smell. You look up and theres a Broodling staring you down, drooling all over your new leather boots. You try to raise your gun up but you can't in time. Everyone pisses in their pants as you scream out in agony as your lower intestines spill out onto the floor. You have just experienced Paranoid... and thought you got over your fear of the boogy monster.
16th September ‘98. Minor Threat, the Quake 2 clan I was in finally disbanded last week. A relief really. Im a bit old for that shit. It was getting kinda embarrasing. I can still hold my own in a gibbing session tho’ for an old timer! Look for ‘HitmanDaz’ on the CIX Q2 server:22.214.171.124:27910 Friday nights after the pubs shut or sometimes mid-week. If your across the Atlantic and struggling with nasty ping’s, never fear, I often play at lunchtimes at work on the US Diamond multimedia server (‘cos our web connection goes via California) :126.96.36.199 or the PCGamer US server (I forget the no.) I’ll take you all on! (you’re probably tucked up in bed at that time anyways).
Quake 2 comics from the beautiful archive at GameArt, founded and maintained by Stefan (Nop) and Martin (Braindead).
The model is 892 polygons, the majority of which were used in the construction of the hollow, carved pumpkin head.